because of how they progress through there given paths, mainly from DotA. Since in DotA you never really "upgraded" your uncontrolable units they just progressed in newer units eventually and usually both teams, units were upgraded at the same time. All that had to be done was to "protect" your group of from a few waves and by momentum they would in fact "creep" closer to the enemy defences on there own until an enemy player diffused the momentum and started there o
Solarius
It seems to currently be a tooltip bug, because with the hungarlings on you can see the cost of towers go from 400 mana down to 300 mana which is the 25% aura, even though the aura icon you recieve states it's a 35% aura. Once you cast towers and it's on cooldown (this goes for any spell/skill) it reverts the mana cost back to it's original number due to the cooldown, the most reasonable way to explain this is because when the spell/skill is active and ready it applies the aura, when
I agree, AF the way it is, making him faster would just increase an already OP character. What I know would probably never happen is to redo the entire skill Angelic fury, and make it a one skill point skill only attainable at level 15 and have it a duration skill, locks down all other skills, and increases his movement/attack speed and does AoE dmg for a short period of time and has lets say a 60 second cooldown, because you think Aneglic Fury would be a short burst of a
Has anyone been able to figure out yet how to add the ability to make squads on a unit/structure that did not have the option before? I have been trying to figure out how but I haven't been successful in doing so, if anyone knows that'd be awesome. Thanks.
You have to look at it two different ways. If you're playing an AI you can almost garentee if your fleet is bigger than his, he's going to run, every time I had a bigger fleet than the opposing AI he ran, even on his homeworld, and he won't immediately jump back through the phase lane he just took if it was from one of your worlds, he is offically retreating and will go back to regroup. Playing against another player is a whole different ball game, always is and always will be. It bri