ok one major flaw in your strategy is leasing. I NEVER lease, expecially early on because this absolutly KILLS your economy. Also, i too am a tech player, however, its much better to have economy first off. Building labs at the begining is ok, however too many wont do you any good. I build maybe 1-2 labs, but i first buy a few factories, and then start to build colony ships. Also, early on u dont need 100 percent morale. i usually have 60-70 perce
wbmc1
also i think that starbases need a make over, like for example, have docking bays,so ships can dock and repair/upgrade faster. also i think that starbases should have two modes. a) Mobolized Mode- Already deployed and have all effects b)Movement Mode- In movement mode, 1 move per turn AND dont have any effects. Because one thing i HATE is when u build a huge starbse... then u control the region, then u have to tear it apart, rebuild... AGAIN AND AGAIN! So i think that having monevering thrust
just a little something: Definity tactical thingee for combat, and also the ability to retreat AND for ur ships (or thiers) to target different bits like engines and weapons, sensors, and depending how big or wat ever it may take longer or shorter to repair and stuff. Also, I think that 'Minor Races' need a heck of a bit more pazzaz, because right now u can just crush them by just destroyin a baby fleet at the begining of the game... a bit boring. Also Pirates should be a
do you have to be next to a star to destroy it? anddoes the blast destroy the terror star?
lol i dont moind, though i will admit after about like destroying all of them the tension comes off and the game losses it coolness
also maybe you could have the ability to have an orbiting starbase around a planet (such as the international space station with weapons and research) which will allow your planets more that just ship protection, that can be destroyed easily and leaving your planet wide open for attack. also i'm in for the more tactical fighting mentioned by Redsonia. Maybe you could tell your ships what to do at the biginning of the battle and have the ability to change your order during the battle. then if
maybe on the stories you could have different objectives, and depending which ones you beat will change the story later on
i like the idea of cariers and hanger space, becuase it allows for more practical deployment. also it could be a feature (maybe) to have to buy and train crew for ships. having pods or hanger space could allow you to evacuate bigger ships, therefore saving you money.
I think that if you would be able to have the ability before the battle to arrange your ships and set an attack plan. during the actual battle you could be able to pause and decide to do or to make a ship do something. also i think that it would be cool if you could take over the enimies ship.
lol i just put a complete defensive huge ship in and because the enemy attacks the hip w/ most defence (usually) the attack will go ping and u will be ok