dbzffmore

dbzffmore

Joined Member # 2872217
2 Posts 6 Replies 109 Reputation

I hope that windows 7 gives the ability for any version to log into a domain server... It irritated me that windows vista did not allow several of my computers to log into my domain server because they were "Home" versions. Some homes have networks...

137 Replies 244,229 Views

By the way, I believe the number of capital ships allowed on the capitalship pages is hardcoded into the .exe file that starts the game. I have attempted to modify the .exe to open more slots but have not been successful. If anyone has any more info on this, I would appreciate it. Also, I believe we are limited to 9 frigates per page. One page is actually the frigates, and the other is the cruisers. What this means is that currently, the game is limited to something like 23 ships pe

11 Replies 5,739 Views

To add a ship easily: In the Game Info Folder there is a file for each ship. You can cpy an existing ship and rename it. You now have a new ship. You then need to go into the Player*.entity file (where * = the race you are adding the ship to) and add your new ship to one of the frigateinfo pages. I have not successfully added any ships to the capital ship pages. Now that you have your new ship added, you can edit your ships .entity file to change it's weapons, armor, shields, etc

11 Replies 5,739 Views

I believe the max number of cap ship slots is hardcoded in the game .exe I have found several lines in the code, using uedit, that seem to activate the available slots for the factory. However, my attempt to add in my own lines to create the extra slots broke the .exe If anyone is more familiar with this than me, I hope you can take this info and run with it.

20 Replies 10,961 Views

I believe that some options in the game are hardcoded into the .exe file. For example, I have not been able to mod in extra capital ships to be built at the cap ship factory. The number of manufacturing slots there seems to be stuck at 5 max. he only place I found where the game "activates" 5 slots for cap ships is in the .exe. I had to use a uedit to find it. It is possible that the 2 squadron slots for capital ships is in the .exe somewhere as well. In case you are curious, I have added

9 Replies 6,551 Views

I am having a similar issue with tryong to add a third fighter/bomber type. I believe that there may be some option that needs to be added to the "window" files to tell the game where to display the creation buttons. I have not had any luck as of yet.

20 Replies 10,961 Views