-Ambe-

-Ambe-

Joined Member # 2853637
0 Posts 0 Replies 108 Reputation

I think safe zones are silly if you cant stay alive start over and do it better And AI territories is not something I would prefer. You could just go natural letting others military forces pass through your village so they can get to one of their opposing villages

3 Replies 8,610 Views

Well im not a Developer (write of these with the first letter as a Capital refraining to them as higher beings) But i would find it intresting if you and your loved one could come up with a few civilizations fit for this game like Romans,Vikings(one of those i am) etc just ofr my own personal amusment and learning No no Thank You In Advance

1 Replies 2,727 Views

Lend me your ears fellow peasants, time has passed and no new info about Society has been given, thus it is tíme to take our beloved Devolopers by the throat and get the info we need to live on! Thus once again I belive some one on this community is sieged close to the Stardock HQ if he/her our Paladin would come forst and take our questions to the higher forces and interview them! Please write the questions in a journalist fascion NOT when will the game come out but RI

1 Replies 3,894 Views

This is a really good idea which I like but to let it continue building whilst offline naah dont like that, it takes away the fun of sitting by your computer playing society you could just play the first week use that AI and then relax for a month or two and when you comeback you have surreal income which allows you to build superior troops. The idea is very good indeed but it would need some kind of balance + I think it would be a huge job just to code that part of the game

8 Replies 9,310 Views

Things I would like to see in Society This is just a composite of a few ideas of my own and a blend of other RTS games (the list is not in any order of anykind so my nr.1 may not be what I wish for the most) 1. Aviod turns,let us play all day there is still a few way to limit us i.e you may gather a certain amount of resources depending on the level of that particular building and the amount of peasants working there example Lumbercamp lvl 2,10peasants=generates 20 u

3 Replies 4,408 Views

Unlike you others i would prefer a consistent world with a constant growing empire but to make a balanced newcomer system one option would be to allow them to start with buildings,a small amount of troops etc + the beginner protection. Another way at looking at the whole thing is that it may not be very profitable to attack a newbie they have less resources to steal+ you could incorporate some sort of moral penaltie if you have lets say an army of 500 men and attacking 100 men your 500 wont perf

13 Replies 18,490 Views