byax65

byax65

Joined Member # 2677306
0 Posts 0 Replies 75 Reputation

Mostly I'd like to see a little more automation in SB building, it gets tedious routing all those constructors all over the map upgrading. I'd like an option where constructors are automatically searching out sb's needing upgrading. Not sitting somewhere waiting for me to notice them. Maybe they should have an automate toggle as well. Click one main switch and all constructors seek out the nearest sb needing upgrade. <a href="https://www.stardock.com/products/sdcentral/" title="Posted v

139 Replies 36,820 Views

Same thing here, games constantly crash back to the desktop. Have sent SE files to Stardock. But the fact remains that months after this game was purchased, I cannot play a complete game. Eventually it just crashes back to the desktop.

16 Replies 9,835 Views

I sent the following CRA files to gc2bugs. They were in the folder afterall, but you couldn't get them from the desktop, had to go into windows explorer and pull them out of the folder. [SmartException] LastEx=MIM.EXE File=C:\Program Files\Stardock\SmartException\MIM.EXE_1176660339.CRA LastEx2=C:\Program Files\MUSICMATCH\Musicmatch Jukebox\mim.exe CrashAddr=9f2113e Stardock SmartException Logging Information https://www.stardock.com/products/smartexception<b

14 Replies 11,697 Views

What folder is the quicksaves in? It'll crash everytime on the same turn. I'll send you the file. The last quick save is one or two turns in before the buffer overrun.

14 Replies 11,697 Views

Game crashed again today, about 150-200 turns in. This time I tried playing on a 'huge' galaxy as opposed to the gigantic. Also reduced the number of players. Debug Message: Version v1.50x3 Dark Avatar last updated on: Mon Mar 12 18:37:34 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 4/12/2007, 12:42:11 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: DELL Operatin

14 Replies 11,697 Views

I keep getting the 'Dreaded' buffer overrun message after about 100 or so turns as well. I've updated my drivers (ATI X800), increased my virtual memory, ran a few virus checks. I keep checking to see if you guys are working on this issue, a google search shows there are several complaints with the 'buffer overrun' problem. It's getting old having to start a new game all the time just when you are starting to get some real power built up in the game. SOrry, don't

14 Replies 11,697 Views