Mostly I'd like to see a little more automation in SB building, it gets tedious routing all those constructors all over the map upgrading. I'd like an option where constructors are automatically searching out sb's needing upgrading. Not sitting somewhere waiting for me to notice them. Maybe they should have an automate toggle as well. Click one main switch and all constructors seek out the nearest sb needing upgrade. <a href="https://www.stardock.com/products/sdcentral/" title="Posted v
byax65
Same thing here, games constantly crash back to the desktop. Have sent SE files to Stardock. But the fact remains that months after this game was purchased, I cannot play a complete game. Eventually it just crashes back to the desktop.
Well, I still can't get past the Buffer Overrun crash, so I've all but given up on the game. I've sent in two separate crash files on it to no avail as yet.
I sent the following CRA files to gc2bugs. They were in the folder afterall, but you couldn't get them from the desktop, had to go into windows explorer and pull them out of the folder. [SmartException] LastEx=MIM.EXE File=C:\Program Files\Stardock\SmartException\MIM.EXE_1176660339.CRA LastEx2=C:\Program Files\MUSICMATCH\Musicmatch Jukebox\mim.exe CrashAddr=9f2113e Stardock SmartException Logging Information https://www.stardock.com/products/smartexception<b
Just sent it. Thanks. What now, will they email me back if they figure out the problem?
By the way, if your based in Plymouth? MI, I'll run teh computer up there, I'm just down the road in New Boston.
What folder is the quicksaves in? It'll crash everytime on the same turn. I'll send you the file. The last quick save is one or two turns in before the buffer overrun.
I had it running then ran the game. After the crash, there was no popup from smartexception, and nothing in the folder showing any exceptions.?.
Game crashed again today, about 150-200 turns in. This time I tried playing on a 'huge' galaxy as opposed to the gigantic. Also reduced the number of players. Debug Message: Version v1.50x3 Dark Avatar last updated on: Mon Mar 12 18:37:34 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 4/12/2007, 12:42:11 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: DELL Operatin
I've tried opening the debug.err file, but my computer won't open it.
I keep getting the 'Dreaded' buffer overrun message after about 100 or so turns as well. I've updated my drivers (ATI X800), increased my virtual memory, ran a few virus checks. I keep checking to see if you guys are working on this issue, a google search shows there are several complaints with the 'buffer overrun' problem. It's getting old having to start a new game all the time just when you are starting to get some real power built up in the game. SOrry, don't