valdarkwall

valdarkwall

Joined Member # 2632992
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Ok it seems after some digging I have solved this puzzle. Definitely not the best way, but it will do. In e.g. advent_carrier_capital_ship.unit we can replace the "ai" section content, from "ai": { "attack_target_type_groups": [ "heavy_capital", &nbsp

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[quote who="BadTune" reply="6" id="3940745"] If we can define out what each of these properties correspond with on the Fighter/bomber units then we can adjust whichever accordingly to get the desired "carrier behavior" instead of every capital ship trying to be a line ship. [/quote] Thanks for sharing. "min_distance_to_target" edit does nothing unfortunately. I see no other opportunities in this file, fighters are not even in "weapons" group. But I ha

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The reason is simple it seems, carriers don't engage enemies which are not in range of the carriers' weapons (if any). Sure it doesn't make any sense and must be fixed. Dreadnoughts probably trying to reach the range of all installed weapons, not only LRM. So the whole "hold position" command behavior is weird and must be fixed. It doesn't actually "hold position", but "hold until no enemy in range of any installed weapon, then engage and feel free to move". For most c

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