Well, i managed to find out this (seemingly simple) detail for myself. Turns out you have to set the object to be masked as the child of the mask object. And the use as mask has to be checked obviously. The problem i am having now is that when i animate the mask using a script on the mask object, the object that is being masked changes its anchor point. So not very useful at this point in time. If i continue to hit walls or find a solu
Photopia
Does anyone have a link to a widget/object/tutorial that uses one object as a mask for another object? I am aware of the psuedo mask approach that has been used in some slide widgets. But this doesnt take use of the "use as mask" option under the properties > states > advanced tab. it just uses a transparent gif and sets another object to equal the width and/or height of it. i know in the advanced tab there is a "use as mask" but
As a follow up, i found 2 little quirks with the tutorial. It was amplified when i used my own images with a different offset and changing the speeds.I hope i can explain this easily... The First problem is that the " =" for the tutorial actually make the box grow and shrink one time too many. If it is equal to the max or the min it takes off another 5px... So you remove the "equal to" and you fix the problem.. However, changin
Let me clarify my true false comment: Going over one of the VERY simple tutorials in dx for the growing rock, i was suprised at the following: ulSize=ulSize + 1 If ulSize>200 Then ulSize = 50 Object.Width = ulSize Object.Height = ulSize End Sub And that struck me as being a tad limited. In the quest for knowledge i decided i would make the rock grow and shrink continually My
Hey great tutorial! I come from a web design/programming background. Specifically with flash and php. Alot of the principals in DX ring true , albeit with different syntax. Now this may seem like an odd question, but why would one use the object timer / kill timer for what is essentially a true/false situation ? would it not make more sense to have a variable that is set to true or false? I am interested in developing widget