Leuenberg

Leuenberg

Joined Member # 2494014
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Playing 1.2 and having the same issue the first time I enter the Bazaar. Had to kill game. Will see if bug is reproductible Edit: Yep definatelly reproductible with my savegame. I cant send it if needed.

5 Replies 24,286 Views

I noticed that each time I am fighting against a Defender Hero, the AI is doing a VERY poor job at using it and the Hero spend the whole fight casting guard on itself. Obviously there's something wrong with the AI programming here; casting Guard may have some sense in very specific situation were the hero is recievieng the attacks while other are damaging the opponents. But it was not the case in all the fights I had. The AI hero was just like a maniac in his corner of the map cas

0 Replies 2,902 Views

I noticed in two different games this strange behavior: If an ennemy capture an outpost and you claim it back AND if your outpost had the Hightower upgrade (increased areao of control) then the following turn you have captured the outpost, the area of control is only one squqre around the outpost instead of 3 for an outpost without a hightower upgrade. I do not have this behavior with normal (non-upgraded) outposts. Once you reload the game, the outpost retrieve it's norma

0 Replies 3,133 Views

Haha it wasn't like Columbus to discover the new continent but rather Pizarro: the Altars had no iron in their domain and no horses on their continent, but huge armies of leather-clad bowmen, quite funny in the endgame where most everyone is relying on heavily armored knights. I uploaded a savegame without my magically raised bridge and here's the full map thanks to the cheat suggested by Publius. Note that what look like a small tip of hearth on the extreme NW of the map is a

7 Replies 6,468 Views

Ah thanks for the cheat Publius. But meanwhile I went Columbus all the way to their continent (or I should rather say "Moses all the way"). And yes the guys are there on their little island a few tiles from my furthermost coast on the NE.

7 Replies 6,468 Views

I have been playing more than a 100 turn without meeting Altar (although that did not prevent them to declare war to almost any all the other factions. When I achieved exploring the map I noticed they were nowhere to be seen. As you can see on the map above, there's a huge area of sea under FoW in the NE part and I surmise that the guys are there isolated and have been doing pretty

7 Replies 6,468 Views

I noticed that the cost of increasing the size of an army is only paid with a *small* amount of Gildar and do not take in account the resources requirements (i.e. metal & crystal). Therefore, easy thing to do is build a party of 3, and then upgrade to a company of 6 at a ridiculous cost (a few tenth of Gildar to replace many dozens of crystal & metal). I think this is an exploit due to a missing check rather than an inconsistency.

1 Replies 3,421 Views

Using the Beast Master Tame spell, I noticed somthing wrong in the victory status screen. Here is an exemple with a stack containing a single Cavebear. The problem is in the result screen, which display the name of the previous combat: I guess this is a minor error reading a variable not initial

0 Replies 2,494 Views

Humm yes does not sound righ for me to have a panther type moving at 2. Solution may be to allow it to be equiped with any mount but do not (obviously) modify the picture. This way it stays balanced.

7 Replies 11,970 Views

The Bashing Maul is supposed to have the Bash & Splash properties, but I never saw them triggered once in a dozens of fights and hundreds of hit. Guess it is bugged. And yes I noticed I'm a minor revision late but I suppose it has not been fixed based on the changelog.

0 Replies 2,595 Views