arcanemagick

arcanemagick

Joined Member # 2472074
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[quote who="Christian_Akacro" reply="14" id="3556766"]How do I supplement/add this in without breaking things?[/quote] Well, I wanted to replace all the stars with my own list and not use any that came with the game, so I would do it like this: 1. Download the GC3 Star Namer tool from the OP. 2. Download the star list TXT file you want. Or download multiple and copy/paste them into a single TXT file. 3. Open the GC3 Star Namer tool

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[quote who="Christian_Akacro" reply="6" id="3556097"] I would love to see a list put together of real stars. Making sure that the racial homeworld stars stay untouched, of course. The mostly uncurated crowdsourced names drive me batty. [/quote] Happily, faction homeworlds will not be affected by the random star list created with this tool (i.e. replacing or supplementing StarNamesText.xml). Other "real stars" lists have been created previously for GalCiv2, etc.

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[quote who="Psiyon" reply="7" id="3556202"] Sounds like you don't actually have mods enabled in the game settings. If you do, then I'm stumped--sounds like you've done everything correctly, and I don't see a reason why it wouldn't work. [/quote] Thanks, Psiyon! That was it. Since this was my first attempt at using mods, I didn't even realize there was an option that needed to be switched on. [e digicons]:blush:[/e]

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[quote]You can directly throw this file into your mod's "Text" folder, and assuming there aren't any conflicting indexes, you should start seeing your new star names in the game. This file works just like other xml files: if it's named "StarNamesText.xml", it will replace all default stars. If it's named anything else, it will append them. [/quote] I'm having trouble with this. I've named my XML file StarNamesText.xml and started the RANDOM_

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