Bodyless

Bodyless

Joined Member # 2456650
0 Posts 101 Replies 336 Reputation

Here is the debug.err Debug Message: Version beta 2b last updated on: Fri Dec 22 12:15:30 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/29/2006, 16:39:41 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MICHINEU Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.050301-1526) Languages: German (Regional Setting: German) System Manufa

6 Replies 2,274 Views

1. The production Queue still often shows the wrong time to complete the buildings. 2. In my recent game i could make the ai attack the fundamentalsits and one even did it on his own. though i could not see them anywhere and there was no event mentioning them. (only assult on a leader, giving the ai some small "vengence" ships. and a secret meeting to declare war event). 3. when zooming out on the galaxy map, suddenly many, senseless rebellion symbols appear: <img src="

6 Replies 2,274 Views

I think this combat system discourages using of multiple weapon types too much. also it seems to weaken defenses: In DL they were a chance to reduce x amount of damage per enemy ship. in DA it is a chance to reduce x amount of damage per combat round. which is a huge difference.

43 Replies 133,925 Views

The "Duranthium" Armor Technology is being rated as one of the Titanium Armor Technologies, means it shares his box in the (new streamlined)Tree with the Titanium Armor Techs, instead of the other Duranthium Amor Techs.

1 Replies 1,365 Views

Yes, always when you upgrade to a power plant the structure jsut vanishes and you get a blank tile. Although the production bonus from the powerplant still is shown at the planet deails and you cant built any more power plant. It happened to me that i tried to built a trade good on a starport. but a enemy player built the trade good first so i could not finish it. and the starport was just gone.

10 Replies 3,687 Views

Ok i didnt play some some weeks so my custom race from the beta 1 was still saved as defaulth when i selected custom race. it still got the abilities i had chosend back in beta 1. The funny thing: i still got all the 15 ability points! So my custom race had +20% economy. when i spend more points in the same ability, the bonus even stacked! so i could get abilites like +100% popultaion growth. And at the sum could spend 25 ability points...

4 Replies 2,149 Views

also they seem to ignore all defense (ie att ship MD damage 2, def ship armor 10; but i take full damage (2) each shot. massdriver seem to ignore defenses at all (bug)

11 Replies 9,830 Views

If by Drengin you mean Arcean, then you are correct. maybe but i attacked... My experience with the beta has been the combat system is a lot better. I had one ship that has 27 missile defense and it blocks mostly

7 Replies 3,268 Views

Drengins got it and it has nothing to do with that. I got a savegame where defences do not work. Massdriver Weapons vs Armor.

7 Replies 3,268 Views

One last thing since I'm posting here might as well get it all out. Currently there seems to be no way to tell foreign influence levels on asteroid mines until its in the process of rebelling, then it always says(to the right of the name) foreign influence is 9999.00. I realize that though may just be something that isn't full implemented yet. <

10 Replies 5,160 Views

You can see your research points per round at the technology screen, at the right upper corner. you can see how much research points you are gaining from research treaties, too. You do not seem to loose anything from the treaties, just the other side gains some percentage of your won income.

4 Replies 3,093 Views

Also, the in game videos for things like first starbase, trade route, invasion, etc, are increadably laggy, when they weren't before I got DA. Same for me. It was laggy too in 1.0 to 1.3 galciv, then it got smooth since 1.4 or seemthing and are laggy again now. Also Explosions and Battle viewer are laggy now.

33 Replies 11,144 Views

Well, i got to say that the performance went down alot in the combat viewer. Also there seem to be some major bugs. I mean, how can a fleet of 3 frigates with ca. 7 railguns each do the full 20 damage most of the thime when all my ships got 2 superior durantium systems with a combined power of 8?! it looks like defences do not work anymore or only block one weapon each, while rolling 0 most of the time...

7 Replies 3,268 Views

The miners do not build/upgrade mining bases when they using the auto pilot. you need to move them first next to the asteroid field and then manually move them in. Also you need techs to upgrade them, just like starbases.

16 Replies 8,194 Views

and the debug.err: Debug Message: Version beta 1 build 1 last updated on: Wed Nov 15 18:42:55 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/18/2006, 12:46:26 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MICHINEU Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.050301-1526) Languages: German (Regional Setting: German) System Ma

3 Replies 2,687 Views

SDC just promted me for a update to galcivII to 061, so i did. now i cant find any changelog AND SDC tells me that the latest patch is 053...i got prerelease versions on, so maybe is this a new beta patch?! i didnt got DA yet.

6 Replies 2,747 Views