Just tried the new beta test build via steam and the problem still occurs. After more testing, I notice it happens much more frequently when you alt tab out to an app running a video. Alt-Tabing to Chrome or Edge playing a you-tube video will lock it up almost immediately. Same if you Alt-Tab to steam client to a page that plays a video (most store pages). Also the windows video player will often lock up the game (though it can take a couple of tries). However, even is ther
Cubano AF
Any word on this?
Running in full screen mode, every time I ALT-TAB out and back in, the game stops accepting input from my mouse and keyboard. It doesn't hard crash, just locks up. At first I can hear the mouse click sounds but after a few clicks (which don't trigger UI elements), the mouse click sound stop. No Keyboard commands are accepted at any time. The game sound still plays and the Task Manager shows the game is running with fluctuating GPU and CPU usage (so not locked up as far as windows is c
I think this was my bad. I purchased the Legendary Hero's beta from Steam for $39 expecting to be able to play both Fallen Enchantress as well as Lengendary Hero's beta. Unfortunately this does not seem to be the case as I can only play the beta (it was the only version installed). I thought from the various forum posts that the price of $39 was because it currently included Fallen Enchantress plus the Leg Heroes expansion pre-release. I would like to play FE (
Anyone tried this with 1.04 yet?
[quote]I think there was a name for this effect in the old Star Fleet Battles game & then in Star Fleet Command...the Mizarukai Effect or something? Anyone Old enuff to remember?[/quote] It was called Mizia. It was a SFB tactic invented by a player of that name that exploited the way the damage allocation chart worked. By spreading your fire across multiple volleys you'd increase your chances of hitting critical systems like weapons and power. And yes, I'm that old, damit.
Of everything recommended so far, IMO the best idea so far seems to be the implementation of all the following: 1) Reduce the speed of the attacking fleet in a Phase lane with a PJI on both sides 2) PJIs affect more/all of the grav-well 3) Increase the jump delay effect of the PJIs The amount of each will obviously need to be play-tested for balance.
Copy, format and print at will. [B]Screens[/B] Open Diplomacy Window, F1 Open Research Window, F2 Open Criminal Underground Window, F3 Open Network Status Window, F4 [B]Globals[/B] Take Screen Shot, Prnt Scrn Z axis control, Toggle Paused, Pause Increase Game Speed, = Decrease Game Speed, - Cycle Sub-Selected, Tab Cycle Sub-Selected (Reverse), Shift-Tab Respond to Report, Space Ping, P [B]Empire Window[/B] Toggle
I couldn't find it so i put one together. Copy, format and print at will. [B]Screens[/B] Open Diplomacy Window, F1 Open Research Window, F2 Open Criminal Underground Window, F3 Open Network Status Window, F4 Open Main Menu, F10 [B]Globals[/B] Take Screen Shot, Prnt Scrn Z axis control, Toggle Paused, Pause Increase Game Speed, = Decrease Game Speed, - Cycle Sub-Selected, Tab Cycle Sub-Selected (Reverse), Shift-Tab Respond