A quick note: The current generation of Nvidia drivers plays hell with dual-core systems and a lotta games that aren't optimized for a dual-core processor. As much as I've learned, it has to do with some optimizing software built into the current drivers that has a tendency to hard-lock a lotta older/current games within about a minute.
adept23
Just to offer a few cents of constructive criticism, I think the campaign could use events. In-game happenings that make the campaign different from playing just a random, normal game. The campaign mode just feels like a buncha tiny, seperate games, and not vvery much like a campaign. I don't think it really lends itself much to a persistant story/character progression that one would normally find in a progessive story-based mode. Now, don't get me
My newest battleship (for some reason I prefer to build giant battleships. I've tried with fighters, I really have.. just no good ideas). I call it the Tigerclaw, a name I did steal from the Wing Commander series. Not the design, however. I just thought the name was appropriate. <i
Beadles, if I'm correct in thinking I get what you're talking about, I believe that has to do with the fact that you can only rotate a hardpoint along a single axis at the 0, 90, 180, and 270 degree points. There's no way to rotate it along a secondary axis, so you're limited to what plane the hardpoint is on. Of course, I could be entirely wrong.
Two new ships hot off the... err... space yards. Cold, perhaps, would be a better choice, what with it being space and all. Anyways.. First is the Armistice, a colony ship. The design concept was a long-distance colony ship strapped to the gills with engines. The second s
Tried my hand at a more classic battleship design while making heavy use of Kryo's Hull System Mod. Found that the Human tiny hulls make for great angular filler pieces. I call this one the Arbiter.
Two shots of a battleship I designed. Nothing special, one of my first designs.. but hey, y'know, might as well post it. Call it the Archangel.