My favourite is Torch Bearer's "One popsicle, coming up!"
Lord Herman
I would certainly like to see different models/skins for the forces of darkness. While it's easy to see the difference between light and dark troops, it'd be nice if the light troops really looked like angelic good guys, and the dark troops like demonic baddies.
Yaaaaaaay! [e digicons]\o/[/e]
Huzzah! Congratulations, Ironclad!
Painfully easy as it may be, I won't pass up 5 imaginary dollars. Emperor Palpatine in the Second Death Star with the Force. As for the screenshots: I want! I want!
Maybe the different types of combat upgrades should be mutually exclusive. You'll still be able to build Battle Stations, but if you build, say, a Star Javelin, you won't be able to build beam or gun weapons on the starbase. The same would go for the defense modules. Also, improved versions of a module (Battle Stations II, for example), should work like building upgrades; you can build them directly (without having to build Battle Stations I), and they replace any older versions of the
It's this kind of thing that shows how awesome Stardock is. Other companies would tell you to buy an English copy and that any attempt to change the language of your copy from German to English is a violation of the EULA. *hugs Stardock*
I often have trouble identifying the different planetary improvements. The same basic building can look completely different on different tech levels, making it hard to see what I've actually built on my planets. Maybe it's a good idea to have a toggle that colour-codes the buildings. For example, it could give all factories an orange teint, while research buildings become blue, and so on - preferably matching the colour of the bonus tile icons. That way, it's much easier to see
I agree. Most weapons look and sound a bit... well, weak. I think it'd help to make the missiles and mass driver projectiles move faster - they don't look all that dangerous when they move this slow.
I just finished my first Twilight of the Arnor game as the Thalans. So far, the expansion looks great, but I did run into a problem. During the late game, while I was pushing for a diplomatic victory, the Peace Keepers event occurred. The Peace Keepers, however, didn't do what it said on the tin. Instead of just attacking warships that are outside their own territory, they started attacking warships (regardless of their location), starbases (I lost one influence base and one mining ba
One thing I find annoying about pirates is that the AI always tries to outbribe me by a few credits. Maybe it'd be better if bribes could only come in fixed amounts; for example, 250, 500, 1000, 2000, and so forth. That way, you can't offer the last three credits in your treasury to outbribe someone.
How about starbases as a solution to weak planetary defenses? They'd be the equivalent of a capital ship for defense buildings. Maybe they could even gain levels like a capital ship, and gain extra weapons/fighters/special abilities that way.
Looks very nifty. I do think it'd be best not to make the list of modifiers per planetary bonus too long - keeping it limited to about four effects makes it clearer what the planet can and cannot be used for.
[quote]I was reading another thread that had a good suggestion and I've decided to post it here if it hasn't already. I'd like to see a replace ships button in the fleet management menu. And when you right click it, it will auto replace. I find that when I have multiple fleets, it gets really troublesome to replace missing ships after a battle. I usually have a fleet that is offensive and another that is just for sieging. Before a battle, I usually have a balanced fleet, but since I don't keep a
I don't know if it's possible in the game's engine, but it'd be great to have a 'cockpit view'; an option to watch a battle from the cockpit of a fighter or the bridge of a larger ship.
One thing I'd like to see in the diplomacy screen is an overview of all diplomatic relations. Like the one you get in GalCiv 2, where you get the symbol for every faction and lines between them to indicate alliances, trade agreements, etc.
[quote]That, and allow promotion of a Flagship. Give it bonuses when it's a Flagship (the leader ship of your race) and penalties if it's destroyed until a new one is made. [/quote] I'd love to see that. Maybe every type of capital ship can have some sort of extra special ability if it's promoted to flagship status. And a ship must have a certain experience level to be promoted.
Thanks, Stardock, for listening to our demands... er, requests. Here are some things I'd like to see in Sins: - The ability to name fleets. Right now, it's a bit hard to identify fleets. Also, it'd be nice if fleet icons were visible on the farthest zoom level. That would make it much easier to direct fleets without having to zoom in or look them up in the tree. - Some way other than missions to improve diplomatic relations with another faction. Offering them gift
The exact percentage of available should be another racial trait percentage, and raisable by techs or anomalies. The reason why I suggested that it should depend on approval, is to make it represent the number of professional/volunteer soldiers you can get (the number of people willing to fight and die for their empire, which would depend on morale), rather than the number you can forcibly recruit from the populace. Of course, you could add racial traits
Hello, and welcome to an idea I have to improve the ground combat system in GalCiv2. Basically, I think the current idea is rather silly. You can take a huge percentage of a planet's population, chuck them on a starship, and have them invade an enemy's planet. And they don't stop until every last man, woman and child is dead. Furthermore, the kill-death ratio of invader versus defender is completely ridiculous. Therefore, I propose this change: Recruitment Instead of
Problem solved. I downloaded the latest drivers from laptopvideo2go, and the game works fine now.
The second problem seems to occur when I'm building starbase modules. I think it only happens when I'm building a module while the starbase is in view, or if something causes the view to center on a starbase or constructor.
Hi there, I've been having a strange problem in Dark Avatar. I play the game for a while (a few dozen turns), and then the game either: a. Pops up the research screen (or is about to do so), and then refuses to take any input. It doesn't exactly hang, though - some buttons still light up when I hold the cursor over them, and I can exit the game with Alt-F4. Sometimes, after alt-tabbing a few times, the game works again. b. Starts flickering wildly between two views of
Thank you, Stardock, for asking us for input. This is the kind of thing that makes Stardock such a great company. 1. Constructors that work like miners (as in, they're not used up by building starbase modules). Modules could be more expensive to compensate, and maybe cost multiple turns to build. 2. Logistics and miniaturization as race picks. 3. 'Intercept' option for fleets. Fleet auto-attacks enemy ships that come within range, as long as the fleet has enough movement points
I enjoy the new spy system, but I think it could be expanded to be even better. For example, I'd love to be able to use a spy to destroy or temporarily disable an enemy ship, or to steal money from a trade route. Or use spies to cause political dissent, making my enemy lose control of his senate.