starfuryzeta

starfuryzeta

Joined Member # 2355649
0 Posts 0 Replies 94 Reputation

Thank you for this. I too was having this issue after playing the campaign, creating custom designs. Then start up a sandbox game, and only Tiny/Small map sizes would create, custom race, standard race, mods enabled, mods disabled. Deleted the custom designs from the campaign and I was able to start up a Gigantic sized map. Cheers!

19 Replies 9,352 Views

1) Constructor revamp (either by going the Miner function route or multiple module route). 2) Ship designer outside the game. 3) Longer names for custom ships. 4) Ability to edit planetary tiles and tile occurance percentages. 5) Ability to edit (or at least influence) UP topics. Thanks!

274 Replies 737,716 Views

Wish list (where is that Sears Wish book of my youth....) 1) Spying improvements. I like the ideas floated earlier about expanding spying from its current form. My first preference is a toggle that turns spying on and off much like trading. I doubt that will happen, however. So, I think the expense per spy is too great. There should also be different functions (as listed earlier) of the spy, other than to just turn off a square on an enemy planet. 2) UP improvements.

437 Replies 242,977 Views

BTW I thought this change would be in the latest DA. Has anyone noticed if it is and do they have any comments about the implementation? The engine size change is in, as far as I can tell. I have a b2 game going where I have warp engines. In normal GC2, about this time in the game, I could have 5...maybe 6 on a ship like a colony ship or const

129 Replies 43,167 Views

Do really want a disable for all espionage, or something more like a switch between DL-mode and DA-mode? The way I like to play, I wouldn't have intelligence projects. One of the options I like from the Space Empires series is the ability to load up a game that has no intelligence projects at all. However, if disabling the spies altogether is not f

27 Replies 15,157 Views

This is what I found in mine, where the dread lords scout wasn't there. Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\S13_SurveyShip.shipcfg

12 Replies 4,916 Views

The demo that came out yesterday is pretty interesting. It will take time to get used to their approach to many "typical" 4x conventions (map movement, colony development, research). Not a spreadsheet game, as far as I can tell.

25 Replies 34,412 Views