davidwmiller

davidwmiller

Joined Last seen Member # 2199501
2 Posts 86 Replies 363 Reputation

Say you're in the diplomacy menu preparing a trade, and you select an artifact. If you don't complete the trade, that selection stays selected if you leave the menu and come back, no issue there. However, if you use the item, (i.e. put it on a ship) it's no longer visible in the UI, because it's no longer available for trade. But because it was selected before, it still exists in the trade offer, and now you can't propose a trade because you're offering an item that you don't

0 Replies 411 Views

Just checking, when picking the color are you sure you don't have the "minimal color" option on as opposed to full color? If they're legit 100% grey than sounds like a bug for sure, but if you have that option on, they'll have very little color and you may just be missing it.

1 Replies 3,176 Views

If you turn off "variable refresh rate" in the settings, it seems to cap at 60fps if that helps. Agreed that a custom cap is nice though.

1 Replies 9,401 Views

Yeah, fighter swarms are the only time I've even noticed the game slow down a bit. Also noticeably dips harder when toggling the UI off and all the engine trails show up (I think they're hidden while the UI is on and you only see the icon?)

1 Replies 1,425 Views

[quote who="TRUE-Magus" reply="7" id="3939408"] So your deciding factor in playing a game if it has/has not some vibrant neon colors? That's interesting. [/quote] Why would it not be? How awesome things look is a not-insignificant factor in the games appeal. If you really don't like vibrant neon colours, of course that could be an issue. Regardless, this topic has been addressed as per Blair's point, worth checking out newer screenshots if it's important to y

13 Replies 27,097 Views

[quote who="TRUE-Magus" reply="2" id="3939112"] AI is never easy, particularly in an RTS. They need a lot more improvements from the EA but has been said they have done so for release. I hope that a full teamed up 1v10 on the hardest settings can (and should) be too much to handle in most games but right now I can win that "impossible" conflict fairly easy. [/quote] Biggest issue I've seen with the AI (and still seen with some of the preview release steams), is that it seems

5 Replies 14,993 Views

[quote who="TRUE-Magus" reply="24" id="3933773"] Probably, I just kind of wish they would resume the not so large updates in between and as for saying its in summer, I actually hate when devs use that as a time table cause summer can be very different times across the globe (and that's the intent I get) and we all know they wait till like the last day possible to be updated or push back. A lot of my friends are holding out for the big release though, I couldn't clearly lol. Looking forwa

32 Replies 104,820 Views

[quote who="vampiro2025" reply="22" id="3933713"] How long should we wait on to get the full game content? [/quote] Maybe when the full game releases on Steam later this summer?

32 Replies 104,820 Views

[quote who="Cpt-Midnight" reply="5" id="3933728"] The more and more I look at this s**t show the more I wish I never bought this game. [/quote] What are you even talking about? What shitshow?

6 Replies 8,467 Views

[quote who="dnrobins" reply="1" id="3933443"] No, Steam would want their cut of the sale of the game for access to all of their features, so it would cost the developer money to give away a steam version. [/quote] Not saying I expect to get a Steam copy, I bought it on epic with the expectation that I was only buying it on Epic and people shouldn't hope for more. But, free-to-play games are a thing and as far as I know Steam doesn't charge for distribution if you want to off

6 Replies 8,467 Views

[quote who="GASherbert" reply="5" id="3932898"] When you have the scout[s] selected, you should be able to right-click the explore ability to turn off auto-cast. [/quote] Errr..Yes? That's what I'm referring to when I mention needing to manually snatch them. The whole thing was about not wanting to need to do that.

7 Replies 8,308 Views

[quote who="xclavex" reply="31" id="3932370"] It's a toggle, you select the option for what you want. It defaults to move fast. I sometimes forget and am quickly reminded when my fleet jumps one at a time early on. [/quote] I know it's a toggle, what I'm trying to confirm is if there's hotkey like Sins 1 to override the toggle when ordering the move. Will confirm it tonight either way, but should be a thing in any case.

38 Replies 105,340 Views

[quote who="Blair Fraser" reply="28" id="3932357"] Some are and some aren't - its based on feedback. For example the initial Sins2 method of 'group jump' was to hold control when using the movement order. It was switched back to the Sins1 toggle style. Although, ironically we started getting requests to go back to it just today lol. [/quote] Can you still hold control to not group jump when issuing a move order? I kept trying to do it in my last game and it felt inc

38 Replies 105,340 Views

[quote who="AceFaxon3154" reply="2" id="3932281"] But perhaps there is no harm in at least trying. [/quote] That's the thing though, there is. Up to the creators and whatever budget they have to throw around, but features don't just pop into existence of their own accord. Whatever people, time, and money you put towards one thing isn't going to another. If the thing you choose is a flop, the loss elsewhere is harm. <

4 Replies 4,744 Views

I don't really see how this would make sense as a toggle. Other things are already toggles. Fleet engagement range? Auto-casts? Those are toggles and they're behaviours . That makes sense. But you click on a ships to attack them, that's an action. This is a modifier to that action. A toggle would what, put you in a mode where every ship click did this by default and now you have to turn it off or use a different hotkey to target a specific ship?Why would you want

38 Replies 105,340 Views

Strongly agree with the research visibility, mentioned that in my own feedback post yesterday. As far as rankings go, it's not like there's any issue with the idea, but sadly I think with a game like this, as with Sins 1, being a niche thing is a forgone conclusion. Games can easily grind out for far too many hours for an approachable ranked multiplayer environment, even basic matchmaking I'd bet on being dead on arrival. It's going to be a game heavily played single-pla

4 Replies 4,744 Views

lol, I can't imagine reading that and thinking it meant to right-click and then hold alt, but I suppose you're not technically wrong and it should be flipped for clarity. But anyways... Saw this feature for the first time a couple days ago and absolutely love it. Super convenient to be able to focus fire a class of ship from the fleet overview (not sure of the use case for spread fire tbh 🤷‍♂️) Only really issue I had was that it's very easy to accidentally send you

38 Replies 105,340 Views

Not like I'm against a campaign, but I do agree that I can't see it being worth the investment. An RTS campaign is in a weird place where it has to be really good to matter at all, and it's not going to be unless that was a core focus of the game, which it clearly never was. That said, I do enjoy the middle ground of some stand-alone scripted scenarios. No idea if the market is there for them but I'd absolutely buy some DLC scenario packs in the future,

11 Replies 53,030 Views

[quote who="StormingKiwi" reply="1" id="3932081"]There is a capital ship and starbase manager you can use to manage components. Is that what you mean?[/quote] No, I'm talking about when you want to use the component and place the structure on the map. You can almost use the manager for this, but currently you can't use the deployable items from this screen. i.e. Clicking the starbase doesn't bring you back to the map to place it nor auto-pl

7 Replies 8,308 Views

Played a few matches over the weekend, first time in a couple updates. Kept track of a couple minor things that bothered me, so here they are. Research screen is way too 'busy' by late game. If you missed a couple techs, it's hard to find them. Looking through a sea of yellow boxes for the ones without the yellow outline. Would be nice if you could fade out the finished stuff, or something else to make the available options more distinct from the completed ones. <p

7 Replies 8,308 Views

Only vaguely related but I don't want to throw it into it's own topic, but strikecraft and missile thruster trails are weird. (also, they look the same in cinematic view and it makes me sad) The trails are way too long, and maybe more importantly and relevant to the topic of directional thrust, I feel like they'd look better if they weren't full length all the time. My initial thought was that aside from being shorter all around, they should be shorter still and "flare up" to highligh

4 Replies 12,290 Views