egable1

egable1

Joined Member # 1374529
0 Posts 3 Replies 273 Reputation

Is there some way to merge my forum accounts? I have this one which I want merged into my other one. See below. I already merged the Stardock accounts, but I'd like the forum accounts merged, too. Thanks.

2 Replies 21,220 Views

Unless the VPN is directly to Stardock's network it's not going to really protect you from being sniffed while attempting to access Stardock's forum. The VPN only protects you from your client to the VPN server. Beyond that, it's all unencrypted again. The only real solution is for Stardock to deploy TLS to protect the site. As for whether it's a worthwhile investment, consider that many people use the same password for their main E-mail, forum logins, and ba

15 Replies 59,120 Views

I have been wondering why many space-colonization games do not include star-system improvements. For example: 1) A network of satellites which communicate with a central computer system through quantum entanglement communication methods which act as a gigantic satellite to look at / spy on other systems. It would have a range of hundreds or thousands of light years and upgrades could allow it to increase the range and resolution. You could use interferometry to cancel o

9 Replies 27,542 Views

I voted Fair. Here's why: - Essence is a huge improvement over per-turn mana upkeep and unlimited city spells - Outpost upgrades are a great idea - Re-arranging the build queue and saving the progress on items was sorely lacking! Thank you! Unfortunately: - You cannot rearrange items in the build-queue which require flipping between pages. So, if you have an item on page 2 or 3 of the queue, you cannot move it to page 1

196 Replies 718,559 Views

Some additional items that I forgot to mention: 1) We need an alert if a friendly city is conquered. One of mine got conquered three times in one game and I went several turns without even knowing. Once was because an AI declared war and attacked while I had no defenders. Twice more I lost the city because a unit was sitting on the city instead of inside the city and they stole it out from under me. 2) We need an alert when the city runs out of things in its build queue. We do

53 Replies 24,004 Views

My impressions so far... First, stability is much better than previous betas. I can play for several hours (usually) without a crash. Could I beat it right now without a crash? Possibly. But only if I just bee-lined right for the enemies and killed them with my sovereign. Biggest stability issue right now is memory consumption. I keep crashing with out of memory errors. Mind you, I have 8 GB of memory (Win 7 Ultimate 64-bit), so memory is not a problem. The game

53 Replies 24,004 Views

Well, I am also a programmer and have written some very basic games that do graphical stuff and they still don't run at full CPU. Granted, I have never written anything near like GalCiv II, but I have written 3D games that you could walk around in the landscape and still never had the CPU pegged. Everything was still very fluid. For those of us on _Laptops_ this is an even bigger problem. Battery life, hot laps, noisy fas, overheating, etc. Really big problem for laptops.

24 Replies 12,930 Views

Since the 1.2 beta release, I am getting this during my attempts to update: Error: Attempt: 1 | Account information invalid Error: Attempt: 2 | Account information invalid Error: Attempt: 3 | Account information invalid Server: Using other server http://sdcentral.stardock.com Error: Attempt: 1 | Account information invalid Error: Attempt: 2 | Account information invalid Error: Attempt: 3 | Account information invalid Result: Installation fail

4 Replies 3,991 Views

This is a request I originally made in Beta, but it did not make it into the final version.... In the civilization manager, when you go to the planet list, I would REALLY like a "switch all planets to military production" or "switch all planets to social production" or "switch all planets to research". It is a REAL pain to go to each one individually. Thanks!

894 Replies 387,635 Views

Planet Quality bonuses do not seem to take effect. For instance, as a test, edit your raceconfig file and pump up the PQ bonus to something noticeable (like 100%) and then load that file for your race and make your game. Colonize a class 4 planet (the one in your home system) and it will read class 8, but only gives you 4 tiles. However, your home world will start at class 20 with the appropriate number of tiles for a class 20 world. Saving

188 Replies 104,242 Views

1) When building any ship with a colony module on it, if the ship is built and the GNN window is up when you try to launch it from the starport, it will not launch the ship (it will not remove the icon from the window and it will not pop up the launch window, at least not to the foreground). If you launch it multiple times, when you finally exit the starport and close the GNN window, there are multiple copies of the launch window open that you have to

0 Replies 2,195 Views

Ships seem totally underpowered in the beginning of the game. After researching about 30 technologies related to building ships, I can fit 1 weapon, 1 hull, 1 shield, and 1 engine on a medium craft. It does 2 beam damage, has 2 armor, 1 shield, and gets 2 movement points. If you think about it, we have jets flying around right now that are being armed with several missles (stingers), machine guns (mass drivers), and laser cannons [really] (beam weapons

7 Replies 5,994 Views

This should be a no-brainer to implement: When inside the planet overview screen (where it lists all the planets and what they are building), insert a row above the production icons that lets you refocus ALL planets to that particular production. In my last game, I had all of my planets focused on research (about 50 planets) and I then researched a bunch of planet improvement techs and needed them built quickly. I had to go to ea

0 Replies 2,205 Views

I have been having lots of crashes with this game. I'm not sure if it's just my platform (XP 64-bit edition), or if it also happens in a 32-bit OS. Basically, the thing that kills me most often is the ship design and the invasion stuff. When I design a new ship and click on something that puts the space available bar into the red, the design window locks up. I can hit next turn until the auto-save happens, but then I have to alt-tab and end

1 Replies 3,151 Views

Some initial spelling/grammer mistakes I found when starting a new game: Parts of the descriptions of various techs need to change to these: Creativity: Put the right hemisphere of your brain to good use. Trade: about -> amount Xeno Economics: Allows us to begin researching Research Centers: Allows us to build a research academy

2 Replies 3,455 Views