The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.

Armament
- 1 x Rail Gun
- 10 x Medium Autocannon Turrets (5 per side)
- 14 x Point Defense Autocannon Turrets
- 4 x Fixed Dual-Gauss Cannons
- 12 x Dual-Gauss Turrets (3 per pylon)
- 1 x Planetary Bombardment Cannon
- 4 x Heavy Missile Launcher Batteries (Optional)
- Up to 10 strikecraft squadrons (Optional)
As a counterpoint to the TEC Enclave’s Ankylon titan which focuses on defense, the Primacy goes all-in on offense. However, as powerful as the Ragnarov is, without a supporting fleet it is vulnerable to enemy assault.
Ragnarov Abilities
- Piercing Shot: The titan fires an extremely powerful, long-range shell that deals massive damage to a single target.
- Explosive Shot: The Ragnarov fires an explosive shell at a target enemy which deals area damage.
- Warpath: For a short duration, each enemy destroyed gives the Ragnarov a stacking weapon damage bonus. Defeating larger enemies grants multiple stacks.
- Novalith Cannon: Using its embedded railgun, the titan fires a devastating nuclear payload at a nearby hostile planet, inflicting massive surface damage and disabling all defensive structures for a time.
Offensive Upgrade Options
- Missile Launchers: Adds 4 heavy missile batteries to the titan.
- Railgun Accelerator: Upgrades the railgun’s power system and barrel materials to greatly increase its strength.
- Rapid Autoloader: Increases the reload rate of all Physical weapons. Can be briefly overcharged to further increase cooldown.
- Targeting Array: Greatly increases the weapon range of the titan and nearby ships.
- Missile Guidance Computer: Enables missing retargeting and bonus damage to missiles fired by friendly units within range.
- High Yield Warheads: Greatly increases planet bombing damage. Can be activated to grant increased damage to all nearby units for a duration.
- Heavy Gauss Slugs: Advanced alloys give gauss ammunition increased damage and armor penetration.

Defensive Upgrade Options
- Flak Burst: Adds Flak launchers to the titan, which can inflict Physical damage over time to all strike craft and missiles within a short range.
- Extra Armor Plating (I-II): Each level increases the maximum Hull Points, Armor Points, and overall Armor Strength of the titan. These upgrades also enhance passive generation rates for hull and armor.
- Combat Repair System: The addition of small robotic repair drones gives the titan a passive bonus to repair rates, which persists in combat. When brought to full power, this rate is boosted for a short duration.
- Reactive Plating: Improves the ship’s armor plating with special technology to reactively counter the impact of incoming missiles.
- Ablative Armor: Adds advanced armor plates that are designed to ablate into clouds of disrupting particles when struck by beam weapons.
Utility Upgrade Options
- War Reporter: Embeds a war journalist and their media team onto the ship to capture footage for propaganda films. Increases the empire’s maximum influence.
- Hangar Bay: Adds a hangar bay to the titan, giving it the ability to host up to 10 squadrons.
- Volatile Accelerants: Injects potent fuel additives to boost the speed of nearby ships for a short time but also causes damage for the duration.
- Antimatter Engine: Adds a secondary antimatter generator to the ship, increasing maximum storage and regeneration capabilities.