Hello! This is interesting to hear. I've been seeing a few different pieces of feedback surrounding sound design in general lately, however this is one of the first I've seen asking for more rather than less
You could say that some things need to be heard more, some less, meaning, some things need to be heard more, some toned down. It is an overall improvement imo from pre-release, but pretty much all sounds need to be tested out in their quantity, the more of them, are they too much of feedback, or 'unrealistic' ? Like how much/fast sound propagates without actual air. I would expect the sounds would be less sort of 'epic' On one hand, sounds should be informative, on the other, if not moderated you can have barely heard shooting of light weaponry, like cobalts, vs say, rapid-firing Harckas, though that one sounds like those guns with 30-50 rounds per second. If all shots are visible, then, the projectiles are too few - but the guns are when looking at the bore, large caliber.
Then corsair has 2 types of guns, one is to be light multibarreled one center low turret - not sure why, there seem to be 3 holes, so, say, 2-barreled gun, that brrrrt sound makes more sense.
then there are side turrets with pretty large guns, but their sound is very silent, something that at times I thought might be bigger than the harcka ones, though not sure. They do look bigger than cobalt armament. Though, there seem like bore for other weapons, not sure if that is a remnant of something else. Their sound is very silent, generally, sometimes there are sounds either not heard further, or their firing effect looks like a very small gun with projectiles barely visible - this is specifically about the corsair. Side guns or the front one sounds like Garda from soase:R - Garda saw any changes, I dont remember,
That means, this within the whole sound 'suite', increases, decreases in some.volumes, like I wrote in my other thread.