Sync error detected @ tick 309000
player_a:3 (Omega11911)
player_b:0 (GodBorzi117)
checksum_a: { quality:minimal , tick:309000 , options:201884710 , random_stream:3595009817 , units:389027759 , players:3777456524 , weapons:478416589 , formations:0, planet_modules:0 , buffs:30674155 , abilities:35389736 , research_subjects:124519350 , unit_items:11534425 , npc_rewards:4 , physics:4718610 , collisions:0 , pending:4294967294 , other:1893514888 }
checksum_b: { quality:minimal , tick:309000 , options:201884710 , random_stream:3595009817 , units:389027759 , players:3777456524 , weapons:478416589 , formations:0, planet_modules:0 , buffs:30674154 , abilities:35389736 , research_subjects:124519350 , unit_items:11534425 , npc_rewards:4 , physics:4718610 , collisions:0 , pending:4294967294 , other:1893514888 }
sync_error_trace : C:\Users\*\AppData\Local\sins2\checksum_traces\74ad0c46ab16cf5d74f00a53fd93299088567ca994a128b8ab7263be672c2d3d.sync_error_detected.309000.checksum_trace
client_tick_trace : NONE - `game_client.simulation_checksums.enable_periodic_checksum_tracer` must be enabled.
version=1.12.4 (47)
log=C:\Users\*\AppData\Local\sins2\logs\sins2_log_15096.txt
this is the error log even when i play locally it desyncs