Hi, thanks for the awesome mod! Just wanted to mention a few bugs. I posted them on Mod DB, but I forgot about the forums here so I'll re-post them here. Not sure if any of these are related to the mod or not.
VCC Titan looses it's mind when it teleports
I don't remember if I played VCC since updating the mod last time, but this round the titan forgets it's orders every time it uses it's teleport skill. I've only been able to use it in a squad that gives it new orders every time it forgets what it was doing.
Change in the Vasari Maraduder skills
I noticed one of the vasari marauder's skill seems to have been changed to affect enemy ships. That makes the skill much more useful, but with it's current balance one level of the skill plus a jump interference structure will get ships stuck early game, so you can't even scout past vasari minor races worlds unless you send several scouts at once... and even then it's pretty easy for it to trap and kill them.
I'm a fan of new ways to trap ships so I can counter the AI's raids, but this one seems a bit OP early game.
Ongoing Diplomat Shenanigans
The diplomats seem better than the last version, but instead of flying out of the gravity well at random, they just get stuck when arriving in a gravity well. They also seem to freeze periodically when trying to deploy the embassy, they will just sit there and never deploy it unless I go back and tell it to stop and deploy again. The AI is really struggling with this bug as they rarely get many embassies deployed on my planets, and they will get stuck trying to capture a minor race world. I can send a diplomat and capture the world, then the AI will resume attacking.
Phasic Barriers block attacks
More of a feedback, but I think this was changed in the E4X mod... I've noticed that ships stop attacking a structure when the structure activates the Phasic Barrier skill. This makes cleaning up Vasari structures in an enemy gravity well a big pain because my ships will just rotate around the well attacking the next structure each time the barrier activates and never actually get anything killed. I usually counter it by pressing shift and telling the fleet to attack the structure 5 or so times. More just an annoyance but it would be cool if anything can be done about it.
Piling up Sentinels
I've noticed when playing as Vasari I seem to collect sentinels randomly. I will find them scattered on planets that I've just conquered. I suspect it's from the marauder hero's summon ships skill. They don't de-spawn though, and I'm not sure if they count against the supply cap. I'm also sure it's not the "replicate forces" skill.
AI fleets getting stuck
I frequently see the AI piling it's fleet on planets that have those invincible hero spawning buildings. I'm wondering if the AI is sending ships there to attack it, but it's invincible, so the ships just sit there. I usually play with an AI ally so I can watch them do this once the conquer an enemy capital.
Anyway, those were the notes I collected from the last few playthroughs. Again, I love this mod, thank you for putting it together!