I had an idea regarding the three factions and how they acquire money. The Vasari and Advent can do it through taxes like normal Sins. But I think the TEC should get their money from trade ports. I mean think about it, they were a massive trading empire, and even now are the 'TRADERS Emergancy Coalition'. So it stands to reason they'll get the most out of trading.
So basicly my idea is that, while still on par to the other factions (Or maybe alittle above since you can disrupt trade, you can't disrupt taxes.)the TEC gets far more money from trade ports when compared to taxes. Would also help for tactics against them, as you could do hit n runs on their trade lines and really mess them up. (Which is why I personally think they should get maybe like, .5 or 1 higher then the other factions for credits.)
They do get more money from trade. Just look at their civics research tree. You can disrupt taxes through the use of culture or just by bombing their planets. The population tends to get killed off much faster than the planet's actual infrastructure. The TEC can even upgrade their siege frigates so that planets suffer a reduced population growth rate after a bombing.
I havent tried the latest version, but in 1.51, i could not build structures or set up on mines on xtal metal asteroids from the pirate bases after i defeated them.
Is this fixed in the latest version?
Will test out the game this weekend.
Keep up the great work.
You have to capture each mine individually with a colony ship. I did this deliberately just to make it harder for people to do hit and runs on those mines.
Why only 9 capitals?
They are very overpowered. This means you'll need supporting frigates and cruisers to take over the universe. Lots of players were saying that my high number of capitals made the game too easy and I agree with them.
I love the mod, but I was wondering if someone could tell me what to edit so that autojoin fleet is turned back on.
Go into the GameInfo folder of my mod. You have to open up every ship file. Look for the line "autoJoinFleetDefault FALSE" Just change FALSE to TRUE. You could also always just right click the create fleet button with the ships selected in-game to turn it back on that way...