So I've been working on a mini-mod for sins, one that increases ship speed, research speed, etc, to make games move a bit faster. Something that has me a bit stumped on though is the damage modifiers in Gameplay.constants.
One of the things that frustrates me in Sins is how long the battles take. I would think a capital ship could destroy a scout in a matter of seconds, not the minute or so that it actually takes. So I've been playing with the damage modifiers to make the fights move quicker.
Now my question is, should I be multiplying the damage modifiers, or should I be increasing them all by a flat rate?
If I multiple them, than that would create some big divisions between the damage modifiers. Like if I were to double the current numbers, a capital ship would take 200% damage from another capital ship but only 50% damage from light ships.
If I were to add a fixed number to the modifiers though, than the damage each ship takes from each other ship would be more regular, but that would also diminish the importance of the rock-paper scissors aspect of sins where some ships are just supposed to do more damage than others. (Or am I misunderstanding how the damage modifiers work?)
So yeah, just wanted to know what y'all think would work better. And I hope I explained this well enough. If I didn't, say so and I'll try to reword 