And from what I understand Dawn of Victory is only renaming core game components and balancing them differently from the core game which is cool and nothing I'm opposed to. Manpower=credit, Material=Metal, Depot=Extractor, Supply Base=Refinery. I think these changes will be pretty interesting to help differentiate the mod from it's siblings but doesn't really change the mechanics they are implemented on.
As the person who implemented nearly the entirety of the resource model (and the damage model, and the research model...) I'd disagree. The system in DoV may have the same underpinnings, but its effect on gameplay is significantly different, for a variety of reasons:
- Resources serve entirely different roles. Resource collection in Sins revolved around pushing for specific planet types to fill the holes in your economy. DoV invasion is focused on territory control and to a lesser extent disrupting supply lines. For example, one of our maps has three players starting out in the middle on moon home planets, who then can take branching paths outward with a series of small moons with depots and a large defensible colonizable moon every 4 or so in. This means that if a player busts through the large moon's defenses, they can then shoot all the way up through to the next large moon and have effectively gained a significant production advantage.
- The black market has been entirely removed.
- Different resources drive different production. Industry is passive and allows you upgrades and basic frigate production, but materials are required for new ship production, first very little but later on much more significantly. The resource model punishes players who turtle, because depots are so prevalent and accessible, vs. having to colonize a planet and build extractors. Depots can also be stolen from enemy gravity wells - wiping out the local PDB and light shipyard and stationing a frigate or two around an enemy depot is a significant difference in time investment than bringing in siege vessels to bomb the shit out of it in vanilla.
We have no research labs or planet-based extractors and the 2-resource system + doctrine points, research mechanics, weapon and damage mechanics are unquestionably foreign vs. their Sins counterparts. I haven't played the LOGH mod but I've heard it's pretty different as well.