I like your idea, but from what I've gathered, it would be very difficult to add additional windows with specialized functions. Not too big on the "interplanetary U.N" though, however, say if you choose to industralize a planet heavily, the population will be fed up with pollution etc, and your popularity (allegiance) drops, if you go for greenery, it will rise?
Well I wasn't thinking along the lines of industralizing a planet, though that is in itself a cool concept, but more like being not only commander in chief of the military, but ceo of the mining industry as well. So you could choose to implement a promising but untested new technology for extracting metal and crystal that would significantly increase output but would be banned by the authorities until further testing because of safety issues. I realize that this is probably beyond the scope of the game but just trying to think of a way to incorporate an element of chance, a 'gamble' , since in real life all strategies rely on at least some small bit of luck.
Perhaps a multiple choice research, like tier 1 reseach for metal/crystal extraction could force a choice between one or the other, your choice being permenant, between gov. approved mining practices that result in slight increases in output, and illegal technology that greatly increases output but carries the risk of heavy fines if caught possibly crippling your eco enough to be unable to rebuild ships recently lost in a batlte.