So, I've gone and created a handful of exotic chargeup effects and accompanying sounds ranging from 6sec to 12sec.
The title pretty much says it all. When the ship actually initiates jump, the charge sound is stopped. This is really, really bad because I need that sound to keep playing for the rest of the animation! But I have a feeling that this isn't possible to fix. Unless you disable the travel SFX? I'm going to try that but I'm not holding much hope. At least the exit animation/sound sets seem to be working just fine.
Also, there's these glowy bits that form behind the ship and collect into the front to form the warp portal. Problem: the glowy bits aren't showing up in the game no matter what I do. Is there a limit on how many Affectors an individual particle can use? The glowy bits are using 4... and unfortunately I need all 4 to achieve this effect.
Well, a screenshot will show what I mean better. The glowy bits = the balls.
http://img237.imageshack.us/img237/6366/glowybits.jpg
Okay I have absolutely no idea why the image breaks... So I'll just linkify it.