Sorry, I was having trouble imbedding the pics, so I've just linked the post to the url.
Pic 1 with correct lighting
Pic 2 with incorrect lighting
I've tested again with the model in the above pics. The vertex count in the original is 3911, and the vertex count in the second pic is 2235. No changes were made. I simply imported the model and then exported it, with the drop in number coming after exporting.
On the other hand, I had another model I was working with in the same batch that had no changes whatsoever. The other six are like this intrepid class ship though. That makes me think it could be something with the model. I can't speak for the nuts and bolts of the models themselves, though, as they belong to the SOA2 mod and I joined the team long after the models were set in place.
It isn't visible in the pics above, but I've also noticed a great deal more effect from the reflective surfaces on the models, as well. It's almost mirror like in some instances, to be honest. There also seem to be a few area of the self-illumination map that aren't coming through, like the deflector underneath the saucer.
As I posted earlier, I've noticed the smoothing changes on all of the models I've worked with, and in some cases there have been some slight issues with the textures and lighting. Only on a few instances has anything ever been as distracting as these bugs. Again, any help is welcome.