I don't know about other experiences you guys have had, but it seems to me that Sins of a Solar Empire is a game that takes at least 2 hours to start up a good game with online. People do not have that much time on their hands to stay online. Just an idea, but I think Sins should either increase resource gathering speed or decrease unit costs so that the game can advance much faster. Research improvements and ship build time should also be increased. For me, at least, Sins is much faster when you have a large game then just a series of wimpy rushes with light frigates. If any of you have Age of Empires 3, you will know what I am talking about. Most AOE3 games last around fifteen minutes because you can produce units so quickly. This is why AOE3 has a way better multiplayer experience then Sins.
One last word for Sins. Online multiplayers should have ranks determined by either a simple ELO system or a more complicated one justified by a win/lose record and difficulty of opponent. In Age of Empires 3 they have over twenty ranks ranging from Conscript to Field Marshall. This makes the multiplayer more addicting. Just some insight I wanted to share about Sins. Hopefully Stardock/Ironclad will listen.
Hubrid