Maybe I wasn't precise enough in my earlier post, what I meant to say is that the HARD counter to an enemy starbase is Torpedo Cruiser for TEC, Adjudicator for Advent & ......STARBASE for Vasari.
If I play Vasari and I want to DESTROY an enemy VASARI starbase (not avoid it/not attacking another system/not bypassing it), my HARD COUNTER is building one of my own starbase in the enemy gravity well, right?
So how can someone do that if the enemy VASARI starbase starts moving towards my own starbase the moment I start constructing it?
If Vasari don't have a HARD counter to assaulting other starbases (especially Vasari ones) then the game becomes unbalance because every unit/structure should have a HARD counter.
Everyone knows starbases can be taken down with bombers, but bombers are not the real counter to starbases, TEC have one & so do the Advent (to a lesser degree), but the Vasari counter doesn't work. Vasari is missing an anti-structure cruiser.
The devs wanted to make each race play/feel differently, to give them a uniqueness, I am all for that, but not at the price of balance, say what you will; Vasari starbases are a lot more USEFULL when compared to TEC/Advent,
and with a lack of a proper counter for Vasari vs. starbases, the game seems to be missing something!!!
That is why I recommended having a RESEARCH tech + an individual UPGRADE for Vasari starbases. This would allow Vasari starbases to move, so the uniqueness is still there, but now it would cost Vasari time & ressources to actually make their own starbases move, making them a little bit less useful then they are right now! That would not change the fact that Vasari is missing an anti-structure cruiser, but it would help a bit in making the game more balance.