So, I think I saw that the wormhole artifact is getting fixed to avoid sloppy mapping (gifting 5 noncombat labs to each player).
Is there a way to fix it now for v10.5? Any way to tweak it to use the PSI/TECH/PHASE Wormhole travel without borking the game?
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TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL"
smallHudIcon "HUDICONSMALL_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL_DESCRIPTION"
researchWindowLocation
block 0
pos [ 2 , 2 ]
ResearchField "Artifact"
Prerequisites
NumResearchPrerequisites 0
MinimumArtifactLevel 1
BaseUpgradeTime 75.000000
PerLevelUpgradeTime 15.000000
BaseCost
credits 1200.000000
metal 250.000000
crystal 250.000000
PerLevelCostIncrease
credits 300.000000
metal 100.000000
crystal 100.000000
Tier 0
onlyWorksIfTierLabsExist FALSE
MaxNumResearchLevels 1
priority 1.000000
researchBoolModifiers 1
researchModifier
modifierType "AllowWormHoleTravel"
researchFloatModifiers 1
researchModifier
modifierType "HyperspaceAntimatterCostAdjustment"
baseValue 0.000000
perLevelValue -0.300000
artifactPicture "ArtifactPictureWormHoleTravel"
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How can we tweak anything about the text to make it work in v1.05 so we don't have to "Gift" homeplanets (or give additional planets) with 5 noncombat labs and additional funds for researching that item -cause some just won't remember to do it so gotta do it for them.
PS. Also, if anyone figures out a way to start players with research done -let us all know. I'd love to start a player with all of tier 1 civilian/military done -or even level 3 or 4 for "Immediate Ass-kicking".