I cant understand why every mod project has to be a big deal.
Because a TC is a big deal.
Look at how many IP mods there are right now. I will bet you 1000 internets that no more than one or two of them are going to end up being released. And if they do, more than likely they're going to be exactly the same as Sins gameplay with new names and mediocre models.
The truth of the matter is seeing "HEY GUYS WHAT ABOUT A *insert extreme-niche IP here* MOD" is getting tiresome, and even the major IP mods are likely not going to succeed. I have hopes for the SW mod and ST mod (as Evilejedi and Major Stress are well-experienced in this regard), but do I think the "90 pages of niche story discussion that won't matter when someone sits down and looks at what gameplay changes are possible" Halo mod or some of the other smaller projects are going to get off the ground? Those with talent need to stick together and get stuff done, and those with simple ideas need to be told that there are thousands of franchises out there. The community needs to figure out whether they want a bunch of dead mods or a few ones that proceed to release.
If people want to create their own mods, I have no problem with them announcing whatever they want..but if they want to recruit they need to do so considerately. If you have an "idea" for a mod and have no talent, don't bother.