Possibly a more accurate analogy would be to complain that your hamburger failed to solve world hunger.
Ironclad is a small company. Larger companies could probably just pull 20 people off the main work towards the end of the project and tell them to make a campaign and suffer no release delay or signifcant loss of quality, but Ironclad can't. The choice was either to lose a month or two of balancing and general polish for a basic campaign, or drop the campaign and keep all that polish. Admittedly, there is also the third choice of delaying the release for a campaign, but I'm under the impression Ironclad had chosen their release date carefully and didn't want to miss it by months.
General game polish versus a mildly superflous "necessity". I don't think the choice was hard to make.
I certainly don't agree with you when you say that there is no attachment to your faction because of the lack of a campaign. Personally, I have more fun designing private histories on-the-run for my faction than I ever would playing a regular campaign.
Don't get the wrong impression bro, I'm not saying the game sucks etc.. if I thought it sucked, I wouldn't even be bothering to post anything here, I'll just put it in the blender with rest of my deep fried twinky and mix it with some korean food and call it a day.
Said that I understand your point on budget, release date, the alightment of the moon, and keep the marketing people happy and having enough money at the end of the day to have yourself a hamburger. My point is as a consumer that is meaningless to me. All I'm pointing out is that it's not complete and if they spent more time on it, it would have been a better game. I guess I can use Starcraft as a example of a great game with awsome story.
Sorry rambling again, look I understand your point
IronClad = Small Company = Less budget = Gota make hard choices = Hamburger with uncook meat.
Still a great game and I'm glad I spent my 40 bucks at EB, and I look forward to getting my ass handed to me online, but you gota understand that a decent percentage dosent care to play online and would like hours of enjoyment playing solo, or a Campaing that sucks them in like a decent book.
I think all really really really good game has a story. Halo anybody?