Does anybody know anything about modifying unit AI scripts and if this is currently possible? Specifically I am looking to tweak the auto-cast conditions... Frankly I think they are more or less broken in vanilla Sins anyway, nobody seems to have noticed. Basically, I'm having trouble getting units to auto-cast an ability unless they are being fired upon. I'd like them to, instead, use the ability any time they are looking to shoot somebody. I've noticed that in vanilla Sins, the AoE damage abilities for the Assailant and the LRM Frigate have the same problem, in that nine times out of ten the stupid bastards just don't cast the ability.
Help?