Ok, so I'm not exactly new to exporting models into Sins. I've done many conversions on my own and gotten them fully working in-game. However, I just ran into this problem today: the model I want to export is too big for the 3dsmax SoaSE import/export script (an error comes up after about half an hour of exporting when it's at 90+%) and the .xsi files I export can't be opened by the convertxsi.exe (Failed to open Venator.xsi).
The model is ~11,000 polys, is that too big for Sins, or just too big for any of the exporters currently available? My current temporary fix is removing alot of detail from the bottom of the model (EvilleJedi's latest incarnation of the Venator-class) as I don't look at the bottom all that often.
Anyone have any suggestions?