So, I figured people have used the mesh editor a bit more by now. This means you must've a much better idea of what would be really useful to you and should take priority. So I'm open to suggestions. Here's a few thing I'm looking into in no particular order:
Features:
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-Importing .mesh files into the editor
-Update check / patch download being automated if you so wish.
-Being able to import a model into the editor, say .3ds and use the emitters of an existing .mesh file.
Other stuff:
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-Writing a manual to use the editor.
Bugs:
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-Fixing the export of .dds (done, need to release patch)
-Adding .mesh to saved file if not present.
So, any other suggestions or things that should take priority? Right now, importing of .mesh file is almost done, so it's the next thing to come out for sure. But after that I'm open to suggestions on priority.