I have finished my stroll through the files availiable and they´re really great!
many many thanks to you!
The Gameplay.constants is a modders wet dream!
Nothing complicated or cryptic, everything easily adapatable and understandable.
I really like how the files are structured overall.
AWESOME!
Can´t say it often enought
AWESOME!
AWESOME!
AWESOME!
Also some constants i would like to see

InCombatBuildRatePenalty (builder under fire builds slower)
InCombatShieldRegenerationPenalty (Shields regen slower under fire)
A supply system for the insurgency tech, that works like the raiders strength, currently its a fixed value, no matter how strong the opposition is.
And last but not least:
The constant
"HullPointPercentageIncreasePerArmorPoint 0.05"
Does this mean that every point armor serves as a virtual 5% hullstrength when calculating damage. (no additional hp. simply damage reduced because there are invisable 5% of extra hull that wont deplete)