Hi! Unfortunately, the game gets really boring after three hours. There's practically nothing to do. I played against four enemy factions. They didn't even try to bring me to my knees. Occasionally, one faction would nip at me. And that's it! After three hours, 90% of all the technologies were researched. I had built up a maximum fleet. I just had to methodically capture the remaining planets. This problem is most common on maps with a large number of opposing factions. They're fighti
Orion__1
Hi! It would be good to split <span style="white-space-collapse: preserve
Unfortunately, this bug has not been fixed. Version: 1.49.4
Unfortunately, this bug has not been fixed. Version: 1.49.4
Unfortunately , this bug has <span class="aNeGP0gI0B9AV8JaHPyH" style="white-spa
Hey @Zabik_2 Has this bug been <span class="aNeGP0gI0B9AV8JaHPyH" style="w
Hey Zabik_2! https://drive.google.com/file/d/1T7bIxMhhfkV_pWX6kAd9NyJbCnjDAvlK/view?usp=sharing
Thank you for your feedback!
Please take a look at these <span class="aNeGP0gI0B9AV8JaHPyH" style="white-spa
More examples: https://drive.google.com/file/d/1pc1KxOcnqn9a4L83uDH0Du2GQ5iRzezN/view?usp=sharing https://drive.google.com/file/d/1vF62Elrug6Fn203SskWrpFSYd4aUqtoc/view?usp=sharing
It seems to me that when an empire is destroyed, its trade caravans must stop at the nearest gravity wells. What do you think about this?
The game became less laggy after destroying many empires.
Hi! The planetary item "Temple of Purification" can be installed in all available slots. Reinstallation should be blocked, as it is <span class="aNeGP0gI0B9AV8JaHPyH" style="white-space-collapse: preserve;" data-src-align
[e digicons]:sun:[/e]
Hi! Unfortunately, after three hours, the game starts to lag really badly. And this happens everywhere, even in an empty gravity well. At first, the game doesn't lag, meaning it's not related to my processor or graphics card. Someone on Steam reported that the game lags even on powerful hardware. Map: Treasure Hunt No mods My hardware specs: CPU: i5-3330 GPU: RX 570 4Gb
Hi! These small and very nimble rascals surrounded my starbase and began to torment it.[e digicons]|-)[/e] The Advent starbase proved powerless against this swarm of rogues. What targets is a point defense effective against? I suspect only against fighters and missiles. I sent my fleet to help, but unfortunately, it too was no match. How
Thank you for your feedback.
I've already checked. 24%, 48%, 36%, 72%, and so on. You can check too.
We all want to make the game much better. From my point of view, any constructive criticism regarding the game is appropriate. I really love floating point numbers. I even studied complex numbers at university.[e digicons]|-)[/e]
Hi! Is it possible to improve the game engine? In one video, we can see two conjoined star bases. This is definitely a software bug. After all, the location of various game objects is determined in real time. In another video, we see a creepy mess of twitching ships. Why are these ships so close to each other? It's very ugly. It looks kind of cartoony. Sometimes even ships pass through each other. Why is it programmed this way? It's very strange. <span style="white-space-colla
I double - checked it again <span class="aNeGP0gI0B9AV8JaHPyH" style="white-space-c
It 's a very good idea <span cla
They cuddled up to each
Hi! I think that the speed of the Shriken Corvette (and its analogues) should be reduced by a quarter . It <span class="aNeGP0gI0B9AV8JaHPyH" style="white-space-collapse: pre
Hi! Which numbers look easier and more informative, 12.3 or 12, 14.7 or 15? The answer is obvious. Float numbers can be used for internal calculations, but it is advisable to display them rounded. But the 24% and 48% confuse me the most. Where are the missing percentages lost? In <span class="aNeGP0gI0B9AV8JaHPyH" style="white-space-collapse: preser