Hello! May I ask if this has proven to be an issue when using auto placement of units via ctrl click from the factory?
RammaStardock
Thanks for the catch! Ill make sure its passed along
Hello! Thank you for this report, and you're saying that Sins II is the only game causing this type of crash for you which seems to also crash steam and chrome?
Hello! This was previously addressed back in late August, this typically ended up being a verification file issue, rather than a widespread one related to the games multiplayer system. May I ask what you've tried to resolve this with so far so I have a better understanding of the situation?
Thank you for your feedback, A.I balancing and difficulty balancing is an ongoing endeavor which will be tweaked over time with multiple updates. I'd be interested to see what others opinions on these settings are within this thread
Currently I cannot speak to if an achievement is impossible, as I do not know. However the team is aware that some achievements are showing issues and need to be addressed, this is unlikely to be looked at in detail until the team is back from holiday in January though for clarity. I am collecting a list of achievements people believe have issues, if you have others youd like noted
Hello! Do you have any details of the circumstances of the crashes that occurred? Perhaps log, dxdiag, or replay files associated?
Thank you kindly Gambit, appreciate that, and Tornado I appreciate any details we can provide to the team, ill make sure its noted
Thats a pretty solid suggestion, I personally do like the idea of saved templates to expedite processes. It may be worthwhile to share this in the related discord channel so people can vote on it and show interest to the team once they are back from holiday
Hello! Could you also provide a related save, Ill get some eyes on it once the teams back from holiday
Hello! The team is aware of this issue but also out on holiday, we expect them to get a fix out once they return early Jan
Hello! The team is aware of this issue but also out on holiday, we expect them to get a fix out once they return early Jan
Hello! I appreciate your dedication and insight. Currently there is a map maker available with the publicly released modding tools here called Solar Forge. We are looking at possibilities and paths on better implementation going forward as well
Hello! Most of the team is out on holiday until Jan, but I'd be happy to get your report to them. You can provide related files and logs with a description of the circumstances leading to the error via a dropbox or drive link, please feel free to dm it to me directly
Thank you for the additional details, I'll be sure to share them with the team, but it likely won't be directly addressed until after the upcoming holiday
[quote who="Space-Monkey" reply="3" id="3954438"] Experienced Sins 1 player here, just spent a couple day with Sins II, feel like I have a handle for it. Came here looking for balance discussion. This is the only thread I see! Am I missing something or is there not a robust discussion of balance, unit counters, etc. ? [/quote] Hello! I'd say the most active discussions are likely on Discord followed by steam discussion forums for that topic
Hello! Wormholes have been present for a bit now before this latest patch. Currently they cannot be disabled on random maps as they are typically used in intentionally designed maps for travel placement. We are looking at how best to handle map options in the future and are always open to suggestions
Thank you for the report, I've confirmed receipt of the save and ill get this to the team today. If they're able to offer any insight quickly, I'll be sure to follow up here
Thank you for sharing this report. I'm going to poke around to see how often/regularly this is occurring. if you have a related replay that demonstrates this, it would be appreciated
Hello! The team is aware of this issue and actively working to resolve, thank you for sharing these details, any additional related files you can supply like saves attempted are appreciated. Update: The team believes they have an internal fix that should go out once the update is pushed from Test to Live
Thank you for the additional details, some of the team is out at the moment but ill have them, take a look asap. I was told that it may help to try renaming your try renaming your C:\Users\[username]\AppData\Local\sins2 directory.
Hello, I appreciate the suggestion, it may be worth sharing in the Discord suggestion channel where people vote on ideas to show interest to developers. May I ask if the ping system has proven ineffective?
Thank you for reporting this, ill share it with the team
We have confirmed on our side too and are looking into it to resolve. Thank you for the report
Following up on this thread to see folks thoughts on the current builds on Live vs Test Branch