First off great job on the graphics they look amazing! It is a great race to play not to much stumbling around learning the research trees, but they did feel "clicky" (upgrade the level of research and click on everything) whereas TEC I had to pick and choose research sometimes making sacrifices to get a shorter path to a technology. I also noticed that creating a fleet by highlighting and right clicked to the left of the screen is no longer duble clickable and takes you to that fleet (implim
Cosmic_37331
I hope the development team really focuses on a well ballenced game, this will help make it more popular. I played a game where the A.I. built nothing but 3 types a of ships the robotics cruser (repair) the strike craft carrier (Percheron Carrier Cruser) and a bunch of crusers. This took out a good sized fleet of my capital ships with no way of coming back. Let's just sit and build these instead of advancing research save. Bunch of money. Gamers love the huge fleets big fights and
I've noticed an unbalance of the game by pirates attacking to strongly.
Now I have understanding, thank you. I see why it would be there I do agree with somehow recouping some cost either through salvaging upgrades or an new upgrade.
Was enjoying a nice game of Sins 2 and found a button that said "Toggle shuttle" pressed it 10 seconds later whole fleet was gone. Not sure why we need this?
Thanks i'll see if I can figure out missiles.
Vision to the planet, instead of build the cannon target the home planet. No applicable in Sins 2 due to current limitations.
I will have to take a look at "Equipping" the upgrade. Take for example the Sova Carrier, it has the missile turrets from the original design but this one fires no missiles even with the "Deploy missile batteries upgrade." mostly I see small guns firing. The missiles made the game more exciting, eliminating. Thank you still enjoy playing.
I have never afforded myself 3D gaming equipment (Glasses and Monitor) However I feel space games should be rendered in 3D with or without technology. While intrigued with this version of Sins of a Solar Empire being 3D wait, until Sins Of A Solar Empire 3.
Yes, the "Novalith Cannon", I love the end game use but felt it was too powerful. A reduction in HP plus the planet should have (Vision) ship or ships to target, not just target it and done. That felt like a cheap win.
Loved Sins Of A Solar Empire Rebellion, and have loved what you have done with this thus far. There are some things that I have noticed that you should fix quickly. Lasers and Missiles, I see that they are still available for upgrades but after they are researched they do not fire from ships or platforms. The Gauss Cannon was used as an end game and is no longer viable for anything due to its rang limitations one planet maybe. I look forward to your continued work on this game.