MxM111

MxM111

Joined Member # 636587
7 Posts 22 Replies 19,560 Reputation

I also currently do not undestand what is the point of having large population? They do not generate much money (you probably have to spend more on housing). I also liked the previous system better, but I also do like limitation of each building type. Kind of stupid to expect 10 theaters in one city...

5 Replies 2,195 Views

[quote who="Rishkith" reply="1" id="2552699"]I think this is tied to moement not updating bug. The monster's marker might be on that square, but if you click on it do you get the card and highlighted border for it?[/quote] Sometimes yes, sometimes no. Sometimes when it is on the same cell as my hero, I can hover over it and get a card of either hero or of the monster.

5 Replies 1,154 Views

I do not know if it is suppose to be this way, but, a) On multiple occasions I was able to co-locate my unit with the monster unit and stay in the same squere for quite long time. b) Sometimes not mine units are flickering. In the begining of the turn they appear for like 0.5s and then disapear. What's interesting it is true even if they are in the explored part of the map where I do not have LOS.

5 Replies 1,154 Views

I do not think that the buildings should be of similar efficiency. More efficient buildings should be later in the technology tree. But with bank, I agree, it is late in the research tree, and way too expencive for 1 gold/turn. May be it can have other benifits, like 10% per turn of overal city income in addition to 1g/turn? Tax office also should be more related to the population. It could be something like income = 3% of population (a town with population 100 would give you 3g)

12 Replies 2,175 Views

[quote who="Vandenburg" reply="3" id="2552447"] Also, futile topic. Nothing will be changed.[/quote] Why? Don't they want to know our opinions? And is not it the purpose of the early betas so that they can change things? They already have significantly reduced amount of the outlines in 3D world according to the screenshots, but there are more outlines in 3D models that we see in the menu in the beta. I wanted to voice my opinion that those are ugly. I do not want

10 Replies 1,725 Views

[quote who="Vandenburg" reply="3" id="2552447"] Also, futile topic. Nothing will be changed.[/quote] Why? Don't they want to know our opinions? And is not it the purpose of the early betas so that they can change things? They already have significantly reduced amount of the outlines in 3D world according to the screenshots, but there are more outlines in 3D models that we see in the menu in the beta. I wanted to voice my opinion that those are ugly. I do not want

10 Replies 1,725 Views

I am not saying that I do not like the art, just the outlines. I just wanted to say why I think it does not work with this art direction. I did not participated in those discussions and just wanted to have my oppinion known. May be it should be possible to turn those outlines on and off?

10 Replies 1,725 Views

I really DO NOT like the art direction this game is taking with outlines. Outline works well when one wants to create "cartoon" like feeling, like in the Legend of Zelda: the Wind Walker, where you have a feeling that it is just drawn 2D picture in a sense. However, elemental is unquestionable 3D non-flat world and models and complex textures. To see outline here is UGLY, it does not make it cartoonish or drawn at all; it just makes it ... ugly. I remember one of the fir

10 Replies 1,725 Views

It was the same as in the previous betas, game crashes randomly to desktop, may be after I click on some item on the map, but not sure, because the game may be already in "crash mode" when I do that. Anywhat this is the crash file: http://dl.dropbox.com/u/5009476/Crash1/Elemental0_29-2010-02-26T00-47-24-858.zip DxDiag: http://dl.dr

0 Replies 514 Views

I basicaly can not play Elemental because of the random crashes. It freezes computer to a "gray screen", i.e. everything becomes gray. I have Vista and GTX 260. So, I can not go in depth suggestions because of the luck of gameplay. However, one thing is very noticable - it is hard to understand the economy. Somehow it should be done better. For example, when you see resources, it should be obvious what are they spent for. Say what influence food has? No idea. Wood? I suspect it someho

1 Replies 715 Views

I have 3 cities. And I have build roads City1 City2 and City1 City3. However, for some reasonI can not build road City2 City3. I have initiated the road building in both cities at no success. May be it thinks that the cities are already connected? By the way, what is the point of the roads? Just for movement speed?

13 Replies 9,156 Views

First of all, edge scroll behaves strange - it is related to the map, rather than to the camera. But this has been reported The bug that I report here is that there is only narow region at the buttom where the edge scroll is activated, and on the left side it just does not work at any point. Tried different scroll speeds and resolutions including native resolotion 1680x1050. The behavior is consistent.

5 Replies 2,096 Views

[quote who="Istari" reply="244" id="2346921"] I like the idea of releasing the game later and having more input from players, but I think it is too long to wait to have Beta1 in Sept, and next one after January. There would be beta 1A, Beta 1B, Beta 1C, and so forth still.[/quote] THAT^ I like then! :):):):):) Something similar happend with Twilight of the armor, as I remember. The expantion significantly benifited out of this.

252 Replies 597,415 Views

I am afraid I am the only one who does NOT like this idea . I like the idea of releasing the game later and having more input from players, but I think it is too long to wait to have Beta1 in Sept, and next one after January. Instead, keep original schedule, but add Beta 4, 5 and 6. The ideas from gamers needs to be implemented and tested and discussed and feedback implemented and so on! The participation of the play

252 Replies 597,415 Views

1) The Rook can build towers, do they benifit from citadel upgrades for the buildings? 2) Do towers shoot stronger when they "link up" during shoot? Say if two towers linked, is it twice the damage? 3) For generals, there are some kind of "priests" that you can purchase and summon. What do they do? As I undestand they may heal, but how? I do not see healing spells, nor do I see myself healed if not in battle.

4 Replies 2,860 Views

1) The Rook can build towers, do they benifit from citadel upgrades for the buildings? 2) Do towers shoot stronger when they "link up" during shoot? Say if two towers linked, is it twice the damage? 3) For generals, there are some kind of "priests" that you can purchase and summon. What do they do? As I undestand they may heal, but how? I do not see healing spells, nor do I see myself healed if not in battle.

3 Replies 2,592 Views

One big problem I am having when I play as general is that It is difficult to see you own units in the mess of the battle, especially it is diffecult to see their health and how many units I have. Is there any way to see them as icons, or just to see health bars?

1 Replies 2,761 Views

Thanks! It is in the bin folder, found it! It is just somemwhat strange to find it in the "bin" folder, which stands for "binary" if I am not mistaken. That's why I could not find it.

4 Replies 4,378 Views