solops

solops

Joined Member # 634881
6 Posts 24 Replies 1,560 Reputation

Before the 1.03 patch I could strafe with my mouse fine - up, down, left, right. After installing the patch I can only strafe in two directions. Sometimes I can strafe up sn right but not down and left. Other times, the reverse is true. What's up with this?

4 Replies 3,669 Views

[quote]okay as I prefer Strategy games more than, who klicks faster and would like to play it with friends MP without MOD PLEASE PLEASE PLEAS make at the settings an option with VERY SLOW, VERY FEW and so on ... at least everything 5 times slower, fewer and rarer ...At the moment I couldn't enjoy the game, development is too fast (special now with 3 fields developed at the same time) , movment and production also. Couldn't kill the ships faster than they are produced ... I am playing everything

18 Replies 36,681 Views

Thank you, devs, 1.03 is a fun! I really, really like the new set-up options. After playing for 15 hours I am enjoying this game even more. My only problems have been self-inflicted (like making cash "cheap" and minerals "slow" in the same game!). Thanks again.

1 Replies 9,247 Views

The game set-up provides a way to balance the cash-black market resource issue a bit. In the setup process, make cash generation slow and mineral mining normal or fast. That helps.

190 Replies 204,585 Views

I would very much like to see R&D costs become "unfixed". Having the cost POSSIBLY (not for sure) vary by a small but unknown amount (in a range of +/- 3% to 8%) would add a pleasant degree of uncertainty to the game without causing any horrendous displacements. I do not play multiplayer, but it might benefit that kind of game. And this would certainly reflect the uncertainty one would expect in any actual R&D program. I'd also suggest considering an option in the game set-up phase to

1,040 Replies 564,591 Views

OK, I cannot STAND this re-orange background space any more. Space should be empty and BLACK. Will someone please tell me how I can get the screen to look normal, with a black space background like the game starts with?

2 Replies 10,904 Views

Micromanagement...Wow. I have not seen any. I think the game is oversimplified and would benefit from more variables to manage. Sadly, this would be to the detriment of the AI...and I'll have to admit that a good AI is more important than a more satisfying building and conquest experience (up to a point). Weeks of building an empire against hostile pressure before the final war is what I enjoy. I'm working on modding the game to slow it down now. Adding new variables to control is beyond anyone

9 Replies 18,158 Views

[quote]gameplay.constants file from gameinfo directory, you can use a text editor to read it if you have the files in text format (sticky in modding forum lets you download the modding package which has the files in text format).[/quote] OUTSTANDING! Now I can slow this sucker down...if I can find and figure out the modding package.

6 Replies 19,142 Views

[quote]No doubt but money is the most corrupting force in our world and has been since its acceptance. Hell many think it is the root of all evil and sometimes I feel I just may have to agree with that supposition one day.[/quote] A man needs roots.

24 Replies 27,081 Views

I started a game and played one evening. During that time the planets were all presented on a nice, black, spacey looking screen. Everything was easily visible. The next evening I loaded the saved game and now all of the objects (planets, ships, etc) are presented on an unpleasant orangish backgroung that also make it difficult to see objects and text. What happened and how do I get the black background back?

2 Replies 10,904 Views

The in-game map-maker is not exactly friendly or quick, IMO, though it is powerful . I'd like it if the devs put in a random map gererator, one that I could specify size, pirates on-off and the number of AI opponents...and that's all I need...and this thermos, too.

3 Replies 13,794 Views

The game set-up UI leaves much to be desired. Particularly the galaxy set-up. The choices are poorly explained and there is no option to turn pirates on or off. The galaxy creator is also a bit kludgy. There is no option to turn pirates on or off and simple "have xxx suns and yyy planetts per sun" to generate a random map. The mapmakers is actually a little more powerful than that and allows more customization..which I don't really need often. All I want is to tell it to generate a huge

1,040 Replies 564,591 Views

IMO the fleet logistics calculations need adjustment. The fleet maintenance cost should consist of two components: a fixed cost and a cost per ship. The fixed cost would increase from level to level as new tech is researched. The cost per ship would be just that: a fixed $$$ per ship added to the fixed cost to determine the total maintenance cost. More ships = more cost added to the fixed cost. You may want to make these items user adjustable in the game set-up.

1,040 Replies 564,591 Views

One of the things the game would benefit from is, as others have pointed out, an extensive tech tree that would allow the development of a civilization over a couple thousand years. A good tech tree would force some choices as to the direction that each civilization would take (adds more "character"!). The discussion seems to be pretty much an argument between the RTS crowd that is happy with, as Therlun said, the "deathmatch" RTS style game designed for a fast, evening long war and the

37 Replies 34,531 Views

Slow research is a "must" in most of these games for me. I'll have to check the other settings' effects. Hmmmm...no orders can be issued while the game is paused? That could be a game killer for me. We'll see.

9 Replies 22,981 Views

Dessirris, you have a true dual core machine. He has a Pentium D, which has dual core capabilitites, but may not be true dual-core. This may make a huge difference.

3 Replies 1,548 Views