Also of note should be the number of mods activating various 'second wave' and 'marathon' functionality. Seems there was a bit more in there that didn't quite get 'in', but was left 'in' and now is getting unlocked by modders. Hopefully the additional options allow for a bit of tuning for individuals to set up the game more in the way they think it should go :D
uberlicker
Agree to disagree then. I don't think it's bad design, I think it's just a different design than you may be used to. Anyway, the best comp for XCom:EU to me right now is really something like Fire Emblem, at least as far as the tactical portion is concerned. And frankly, I don't hear a lot of people complaining about Fire Emblem (or Advanced Wars, though I've never played AW). I think the mods/patches can easily add
I have to disagree with your assessment of ironman. You are supposed to fail missions in ironman, and you are supposed to occasionally lose the entire game as well. The alternative is constantly reloading every time you get a bad result, no matter how trivial. Now, to each their own, but reloading doesn't make a game harder or easier, it just makes it pointless (my opinion obviously). Then again I came from playing rogue (yes the o
I'm so tired of people constantly saying the original was superior by slamming elements of this game when the original had almost exactly the same kind of mind numbingly stupid and pointless designs. (psi power + burster bombs = total and utter boredom and game over/inventory management of everyone scarring the same load out = WHY DO I HAVE CTS??) It's nostalgia, it's not an accurate look at the two games, which are NOT SUPPOSED TO BE THE SAME ANYWAY.&