This is a known issue. We're still tweaking the AI.
SchismNavigator
We have no official announcement to make about Steam. But, we want to be where all players are.
Because the cost of creating Linux ports is prohibitively expensive for studios compared to the people who buy games solely on Linux. The Deck is cheifly designed to run games that support Windows in a compatability layer called Proton so there is even less reason to create native linux ports ironically.
You may need to recreate from scratch.
Whilst I do understand that first time can be frustrating I do think tutorials are a thing of the past. With online guides, let's plays and other ways to get information you don't need to have a full expensive tutorial in a game. But making the UI as inuititive as possible is an ongoing process. I was playing Dune Spice Wars recently and that has no tutorial but with a few tooltips and guides you can pick up stuff and for anything deeper you have let's plays etc.
If this is persisting we might need liveops to take a look at it.
I believe it is civ-wide. Might be factoring in some debuffs as well.
Might be a feature for the roadmap. I'll add it to it.
As Divine says you can adjust the opacity. This was a requested feature from some before. I don't think we have a way to replace it though.
Thanks, we've got some edges to smooth over with the UI. I'll let the team know about this one.
Not the metaverse button the gear button at the bottom of the main menu. What version of the game are you on?
There's no tutorial campaign no. For IV we have tried to keep things as intuititive in tooltips etc. as possible. There are also some great community made guides.
You should be able to download from the mod manager in game. Where are you seeing a grey button?
I don't think we have cloud saves yet. But you can set it up to backup with gdrive or onedrive.
Stats for citizens need to be mosued over. You can have different species.
Not sure I follow what you're saying here. Are you trying to run the game on Linux? We don't support Linux.
You may need to run either epic or the exe of the game itself as admin. Some people have reported changing the installation directory can help too. See the support FAQ for more information.
[quote who="Philocthetes" reply="2" id="3849431"] Apologies. I didn't ask my question well. If we have the Epic edition, would we have to buy it again to run via Steam or GoG? [/quote] We won't be providing copies to other platforms no. However, we do have our own mod manager and multiplayer servers that work across any/all stores.
Personally I prefer the idea of using espionage to learn about the relations of other civilizations. It doesn't make sense for you to know the details of how civs view one other or their treaties with a few exceptions. Everything is an extrapolation in a game though.
No we are not providing keys for any other store.
You mean being able to see all relations between civs? That would be cheating. You can see what relations you have with another civ.
[quote who="Frogboy" reply="7" id="3849288"] BTW, if I had my way there'd be no explaination on this at all. You'd analyse three battle results and try to figure out strategies from trial and error. I don't even like showing the tech tree or saying what techs lead to. [/quote] Heh, I also like some fuzziness with the tech tree but pretty much everyone demanded we add a full tree list.
There's more of a difference than governors to a core world. Colonies feed into core worlds but having a governor means microamanging that world and it doesn't feed into another core world. It's all about management and late game economics. As well as where you "spend" your leaders.
You can go to https://discord.gg/GalCiv to ask quick gameplay questions. Usually faster response there from the community.
As sci-fi mentioned this is something being expended on in free updates. Also please don’t necro old threads.