Although I also prefer directional thrusters, it is possible to orient the ship with inertia wheels and have it move only back and forth but they would go tokyo drift in space XD. Although as they are now and to be realistic with the science we know, it should have thrusters in front or rotate the ship and put the thrusters facing the opposite side to decelerate. But for me It would be fine with a few small thrusters in front.
alejandrol97
i dont think its a good idea. having to plan these kind of things makes the game and the orbital mechanic way more interesting. i think that the fact that in any time a research focused planet gets a jump path with an enemy planet is a key element and makes the game more realistic and hardcore. removing surface structures in exchange of some resources (many) would be better in my opinion.
i know is so early but do u plan to make damage on impact? in sins 1 it made the game a bit less immersive and it would be nice if you get real impacts for sins 2.
I played yesterday and i could do ctrl+1 but i've seen other post saying the same as you🤔. It may be an error instead
I have enjoyed my first 2 hours of play, I love this game and some mechanics or changes that I have noticed look good, for example: A single structure for research: it is much more comfortable and flexible and allows you to adapt better during the game. Planet improvements are a very good idea to give more importance to expansion and not just for income The new system of excavations and rare materials with whi
For my part i'll be in all the youtube videios' comments secction telling people about this so at least the few ones who read me gives you the deserved opportunity. great job with the communication with us, keep it up.