leo81792

leo81792

Joined Member # 4657961
11 Posts 37 Replies 544 Reputation

It worked!! thank you. question though, when i did a practive run with the adaptive shields ability and buff to make it passive, it works but it keeps doing the sound effect over and over and the visual also. and the name says stringnotfound and there's not picuture, but it works!

15 Replies 32,872 Views

My opinion would to be make subjugatoin PASSIVE (and a higher stack limit) and suppression ACTIVE. now's that for terriffying? it would make you think twice about engaging the coronata with your fleet wouldn't it? i feel that would supplement for its lackluster Unity mass and damage output because your basically converting the opposing fleet the longer the engagement goes which would increase your damage output because their ships start fighting for you!

65 Replies 69,730 Views

Im also very guilty of the Strip rush lol. You can use it to get the max capital ships AND your titan out within 5-8 minutes if you practically ignore all but the necessary research, devour the planets adjacent to your capital (INCLUDING your capital eventually) except for an asteroid after building the titan that's being defended with your capitals, and dont build any logistics except civic research and then scuttle those after you research ship labs. But up to and during all this time y

33 Replies 48,732 Views

i have to manually convert each one. Honestly, i did it on accident lol. I still had no idea what i was supposed to put in that in my ConvertData file. What i have in it now: convertData_RebellionApplication, entity.manifest, and m svcr80.dll along with a few abilities and buffs I copied from the orginal GameInfo and pasted into my created CovertData folder. The way i've been converting them is: right cl

15 Replies 32,872 Views

If at first you don't succeed, try, try again right? Well, with each attempt i get a little closer to actually being able to mod lol. So this time, hopefully, im going to ask that someone who has successfully modded Rebellion abilities/buffs please reply with a step by step 'how to' example with a single ability please? like what to put in the "MyMods" folder, what to copy and paste. My system is windows vista if that helps. Please, anything. Once i get the knack

15 Replies 32,872 Views

Okay, this is getting on my nerves. I created a folder and named it Developer. within that folder i created another one called GameInfo. I copied and pasted CovertData_RebellionApplication, entity.manifest, and msvcr80. dll files. Then i copied and pasted individual entity files of abilites and related buffs that i wanted to change from the original Rebellion</strong

9 Replies 28,026 Views

Okay, so i want to mod the chastic burst ability by adding a 200 shield point restoration to surrounding friendly ships, but not self WHILE also damaging enemies. Here's the BuffChasticBurstTarget. entity file. how do i make it differentiate what effect to apply to who? TXT entityType "Buff" onReapplyDuplicateType "PrioritizeOldBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit -1 buffExclusivityForAIType "

9 Replies 28,026 Views

where do i download a .bat file the command prompt says it does not recognize the files as an internal or external command, operable or batch file when i cut and paste the gameinfo folder INTO the Covertdata folder that contains all the batch files such as ENTITYBIN2TEXTREBELLION.

22 Replies 44,076 Views

when i double click the instructed file nothing happens.... i see the command console briefly appear then disappear and then nothing. when i right click it and edit it this is what comes up : for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt. what do i do???

22 Replies 44,076 Views

Okay. Buutt which dataconverter do i use? and HOW do i implement it correctly? How do i translate whats in my MyMod folder? do i try to read it again after i download a converter or do i have to copy the converter into the folder WITH the gameinfo or am i missing something?

22 Replies 44,076 Views