im going to need more than that lol. i can get to the steam appdata folder, but i dont see it.
leo81792
i do have a questoin, where do i find the developer exe?
nvm, i fixed it! its all proper now. thank you! i may have questions in the future about how to create a certain effect, but that would be it. MUCH appreciated volt! thank you for all your patience. karma point!
It worked!! thank you. question though, when i did a practive run with the adaptive shields ability and buff to make it passive, it works but it keeps doing the sound effect over and over and the visual also. and the name says stringnotfound and there's not picuture, but it works!
but i you made subjigation passive, it would effectively increase the power of unity mass because your turning the enemy fleet. and about supression, just revamp it. give it a different effect.
My opinion would to be make subjugatoin PASSIVE (and a higher stack limit) and suppression ACTIVE. now's that for terriffying? it would make you think twice about engaging the coronata with your fleet wouldn't it? i feel that would supplement for its lackluster Unity mass and damage output because your basically converting the opposing fleet the longer the engagement goes which would increase your damage output because their ships start fighting for you!
maybe if they changed the sova's heavy fighters to heavy fighter mandate; an ability that still retains the same values, BUT acts like concetration aura in regard to carriers. It would effectly strengthen the strikecraft of ships able to house strikecraft including the sova in range of the sova.
Im also very guilty of the Strip rush lol. You can use it to get the max capital ships AND your titan out within 5-8 minutes if you practically ignore all but the necessary research, devour the planets adjacent to your capital (INCLUDING your capital eventually) except for an asteroid after building the titan that's being defended with your capitals, and dont build any logistics except civic research and then scuttle those after you research ship labs. But up to and during all this time y
i have to manually convert each one. Honestly, i did it on accident lol. I still had no idea what i was supposed to put in that in my ConvertData file. What i have in it now: convertData_RebellionApplication, entity.manifest, and m svcr80.dll along with a few abilities and buffs I copied from the orginal GameInfo and pasted into my created CovertData folder. The way i've been converting them is: right cl
If at first you don't succeed, try, try again right? Well, with each attempt i get a little closer to actually being able to mod lol. So this time, hopefully, im going to ask that someone who has successfully modded Rebellion abilities/buffs please reply with a step by step 'how to' example with a single ability please? like what to put in the "MyMods" folder, what to copy and paste. My system is windows vista if that helps. Please, anything. Once i get the knack
the guides people keep directing me too aren't updated for rebellion and aren't as concise as i need them to be. I gave you the path i took, someone should be able to show where i went wrong and how to fix it.
i did and the game had a runtime issue and crashed
Okay, this is getting on my nerves. I created a folder and named it Developer. within that folder i created another one called GameInfo. I copied and pasted CovertData_RebellionApplication, entity.manifest, and msvcr80. dll files. Then i copied and pasted individual entity files of abilites and related buffs that i wanted to change from the original Rebellion</strong
how do you add a new file to the entity.manifest?
Okay, so i want to mod the chastic burst ability by adding a 200 shield point restoration to surrounding friendly ships, but not self WHILE also damaging enemies. Here's the BuffChasticBurstTarget. entity file. how do i make it differentiate what effect to apply to who? TXT entityType "Buff" onReapplyDuplicateType "PrioritizeOldBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit -1 buffExclusivityForAIType "
okay, but what is the REBELLION version? if i wanted to mod entrenchment i would do that.
where do i download a .bat file the command prompt says it does not recognize the files as an internal or external command, operable or batch file when i cut and paste the gameinfo folder INTO the Covertdata folder that contains all the batch files such as ENTITYBIN2TEXTREBELLION.
im going to need someone to IM me through this or something. like skype with me so i can show them my screen and they can guide me because this is just getting ridiculous. im sure you guys are getting irritated lol
my command prompt WONT stay open. it flashs too quickly for me to read and then nothing happens
i tried opening a single file with BIN2TXT and the command prompt went crazy. it kept repeating the same command over and over.... was it because i copied the whole gameinfo into my mod folder instead of what i just wanted to change?
lol i don't understand...
and when i use notepad again it still looks weird
when i double click the instructed file nothing happens.... i see the command console briefly appear then disappear and then nothing. when i right click it and edit it this is what comes up : for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt. what do i do???
Okay. Buutt which dataconverter do i use? and HOW do i implement it correctly? How do i translate whats in my MyMod folder? do i try to read it again after i download a converter or do i have to copy the converter into the folder WITH the gameinfo or am i missing something?
but what about translation. i though rebellion doesnt need to be translated