[quote who="OMG_pacov" reply="195" id="2957818"] Quoting SLEDGE71, reply 194Maybe fine tune some final builds and then release it. happy to hear any ideas. I've got pretty much total control over what items the dgs will get and total control over ability selection. If you can think of something that should be tweaked of if a particular item should be a higher priority for a specific dg, let me know. I haven't really fine tuned any of the dg's item
Plaguewraith
So, I've played once again and it seems the following: Compost 1 (max. III) = Maximum increase 3*20 Compost 2 (max. V) = Maximum increase 5*20 Compost 3 (max. VI) = Maximum increase 6*20 So, compost has diminishing returns which nerfes it even more but higher compost level start higher though (compost 3 starts at Buff III) It was funny to play against the AI, but against human players I would prefer a pure closed build if I go a min
Yes, every time it was normal difficulty with Uberfix 1.05 enabled. I can test all on hard if you want. Sorry for not mentioning it, I will do it in future posts.
If Demiwiki is right compost diminishes every 7 seconds. I´ve just played a game with uproot 1 and compost 3. It´s strange because the cap is at compost VI (bug?) which means the maximum damage with uproot 1 is 170 dps. I´ll will test if compost 3 is senseless to get since buff cap seems to be 6 (and not 9 as compost 3 would indicate?)
Concerning 0.26.49 AI battle: 3 * UB vs 3 * Rook - ooze_health UB bought boots of speed at the start and vial as a favor. Very low hp right from the start. Was funny because it also bought FS 1 and currency 1. ^^ No surprise, it was the first kill in the game. - I saw 1 grasp the whole game. As a pattern spit+ooze, grasp, spit again could be a goal for AI behavior? Think human player do it that way.
Concerning 0.26.49 Had the AI battle itself yesterday. UB & Sed vs Rook & Erebus. - Once again DGs where pinned at center flag: LE & Rook stood at the experience flag and Sed at the towers. This tie was for approximately 2 min. - Sed shopped fine but UB, who bought curency, was behind with equipment (banded armor, scaled helm, sscalemail and nimoth armor until end of game) - Erebus did not send monks to rook. Sed sent monk to me
It´s a nice idea to have every build has it own item build. The UB AA build and the Sedna build could also use Nature's Reckoning. But, as you pointed out, it´s a lot of work. So, it may be also a solution to implements builds only, that have use of the commom items usage. If the ability usage is improved it could be nice, i think, since the common combo Nimoth, Unbreakable, Vlemish, Plenor, banded (later hauberk or namoth) is useful for many builds? I can&acut
I would agree to drop the AA build. Since the AI buys the same items with every build, the mana items are useless.
Concerning eAI 0.26.48, Uberfix1.05, tower strengh high Difficulty normal: Sed (pavoc_tank_heal) & Rook (transfer_tower) vs TB & LE - Sed sent a monk to Rook and not to me! Very good, since Rook was the only assasin (I was Sed too, but just idle at the crystal) - TB suicided himself at the center lane towers but cast CoF, after that he attacked health lane tower togehter with the creeps and detroyed it (also using CoF), capturing gold flag after that (exept for
concerning 0.26.42 Just played a 1 v 1 against LE at normal difficulty and watched the replay out of AIs sight afterwards. Once again the same behavior shown up. Going to Shop at warrank 2 and staying there. Always wayting for enough money to buy, but never go under 1800 gold. It bought 2 scrolls, two health pots and scalemail. Then it reached warrank 3 and bought currency. The same at warrank 4 but there is was much stranger. Gold was around 6000. It bought 3 locks, b
Hey! concerning 0.26.42 - It seems to me the skillusage has improved alot which your update. It may not be tactital but it is better than it was before I think (could be improved for all i think. UB for exampe could se it´s skills mor often) - I like the informations in the text window. But it is odd that the AI says things like "Attacking enemy DG" but just stands around - Saw Sedna attacking tower with minions (good job) but she just stand beside and di
Hey! I´ve done some games with LE, QoT and TB. Many things caught my attention to be mentioned, I think, but unfortunately it late already and I´ve to go to bed soon but I want to write down some things yet, because I don´t want to forget all. - 2 LEs split up at the start of the game, one goes mana side the other health. Before LE goes into the lane where the health flag is, he turned left and walked all the way across to the mana side charing it with the ot
One more thing i´d like to suggest: Can the difficulty setting for the AI set to nightmare, when a player drops out? This could help to increase it´s usage in MP games, i think.
Suggestions (I don´t know how much work certains points have so ignore them yet if they're too much work for know) - as a test, change LE build to have no mist (maybe one point in coven?). Maybe the AIs mana problems would be solve to the moment. Later, it could be tried to enhance AIs behavior with using mist - AI should stay in creep lanes with higher priority and should only try to capture enemy portal flags at a certain Lvl. - AI should attack enemy DGs a
I´ve done some game with the Erebus AI. (Uberfix 1.05 enabled, normal difficulty Lvl) Generally: Mist is is not used to any advanvce. When Erebus hit Lvl 2 and gets Mist, he uses it when engaged and run out of mana. I would suggest to skip that skill or add a routine that forces the AI to use it when a negative buff are applied for just a second. The AI saves the points from lvl 3 an 4 to spend it on bat swarm and charm I / II when reaching
Hey! I´ve done two games yet, where I simply stand at the crystal and watch the AI doing it´s job. I may miss some things because I don´t sit at the monitor all the time. Well two things seems odd to me. (Uberfix 1.05 is always on) Zikurat (4vs4) QoT casts Shamblers even if there are still 2 alive. You already mentioned that it has problems with that. I don´t know if a check can be apllied that make the AI only cas
Is your new version downloadable yet? I´ve look in both threads but didn´t find a link.
I thought of CrazyTown as a balance mod and I´m somewhat irritated by the changes to hex scroll and restorative scroll because it changes their role completely. It may be naive of me the think a restorative scroll may be a useful item but what else can help if LE or TB stun your minions for 9 seconds? Could be a nice surprise if, all of a sudden, they´re back fighting. I would like to see the item improved somehow (less prize for example) but not replaced.
for your effort, I´ll gladly try to help. You´re already trying to change the AIs stillstands. I read in another thread that you changed something concerning the creeps (if I remember right).In some games, I experienced that the AI just stood there and do nothing while I shoot at it with Regulus. It´s first action then was to retreat as it´s life went down
Belated happy birthday, Darkliath! =)
Journeyman treads works, but inner grace does not. I´m sure of that because I tested it. Without inner grace Sedna had the same speed as their minions and with inner grace she was faster. The same with swift anklet: Sedna is faster than their minions. Haven't tested Saam-el's Cloak yet, but I think it will also only effect the DG.
Well, I played two games now with a "full retard" build (thx for that clip, Pavoc, always have to think of that ^^) since I could afford RoDM. Prison seems to be a good place for a lots of minions cause of the movement freedom. Another thing is that being very low on HP and have no "active skills" feels very unusual. But just first impressions, maybe I can tell more about that later. One thing to mention is that inner grace don´t help your minions to move faster,
I always though the gold/xp setting was for the AI to gain , not for the players killing it... So I know what the settings have to be. Thanks! =) Yeah, without enhanced AI you´re done. You´re mostly even with, but thankfully the eAI buys citadel upgrades too. Edit: Can it be done, that the AI chances to nightmare if a player leaves and eAI is on or is that to difficult to realize?
Hi! Once again, a player quitted (but not without saying it was not his fault but ours to all) because we were loosing. So good, so far happens quite often it seems to me. I was asking myself then, which difficulty level has the AI then? And how about the enhanced AI, is it the same there? Should the settings (like gold/XP and HP) for the AI always be on high to make at least a little difference or doesn´t it count at all then? &nbs
I don´t know if it can really be useful during gameplay since I'm not aware what I should do with that information. But more information is never a bad thing. I don´t know if it is makeable but how about choosing by yourself if you want less or more? If there's an easy way to make that possible, what should be against it? If not, well, less my more.