Deeper strategy, enhanced tactics, and an all-improved game experience... This is Sins of a Solar Empire II. [video]https://youtu.be/tARNJvjNd9s[/video] Wishlist on Steam Now A Look Back at Sins: Rebellion</
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Sins of a Solar Empire exploded onto the real-time strategy scene in 2008 and wowed genre enthusiasts with its seamless blend of RTS and 4X gameplay, amazing graphics and deep strategy. Sins of a Solar Empire: Rebellion is still well loved today with thriving modding and multiplayer scenes. [video]https://youtu.be/Xnk8GoKp5xI[/video] Now, Ironclad Games and Stardock return with Sins of a Solar Empire II, a long awaited and much anticipated sequel to
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more Wishlist Sins of a Solar Empire II on Steam </s
Sins of a Solar Empire II: Empires and Intrigues Update In a significant update that promises to reshape the strategic landscape of Sins of a Solar Empire II, developers have introduced a slew of enhancements and new features aimed at enriching the player experience. The March update focuses on expanding gameplay dynamics through the introduction of a new Minor Faction and Influence system, an updated Research s
The Art of War: A Symphony of Shield, Armor, and Hull Update is Now Available The latest update for Sins of a Solar Empire II brings a series of significant changes to the game's combat model, aiming to enhance the s
The Vasari Exodus: Invaders from the Dark Update Now Available Unleashing Mobile Civilization Capabilities, Planet-Devouring Resource Tactics, the Formidable New Starbase and Exodus Titan The Vasari Exodus isn't just another faction; it represents a fundamental shift in gameplay. With the
Vasari Rebels: Echoes of the Past Update Our November 'Echoes of the Past' update brings a number of new player-requested features to try out! Fleet formation and engagement ranges allow players to fine-tune how their ships behave. Create picket-lines or wide formations to avoid area-of-effect damage. When capital ships and titans are destroyed, they now leave behind wreckage that you can har
The highly anticipated Vasari Rebels are now available as a playable faction in Sins of a Solar Empire II. Vasari Rebels: The Empire's Arrival After a long journey of 10,000 years the vanguard of the Vasari forces arrives in Trader space. You must quickly establish a foothold and then expand outward to collect t
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The Omens of Conflict update brings forth a host of exciting features, including the Future Orbit System, which grants players the ability to glimpse orbits up to one hour ahead. Alongside this, there are several new maps including the Twin Giants scenario, where colossal gas giants and their moons traverse the inner orbits, challenging your strategic finesse. With the addition of 2, 3, and 4-player random map types, the galaxy is now your oyster. Engage in epic battles, embrace cosmic wonder
Sins of a Solar Empire II: Pirates, Planets, and Plunder Update Updated bounty system, added Pirate Raid events, modified planet components, updated UI, deploy more capital ships early in the game, increase
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1499955290/Sins+of+a+Solar+Empire+II+The+Titan+Onslaught+Update[/confluence]
When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive commun
You've seen a few of the new ship features from Yarlen and it got me thinking about how they compare to what they looked like in Rebellion. So let's take a look... Kol-Battleship Sins of a Solar Empire: Rebellion <img src="https://cdn.stardock.us/forums/40/24/4024393/3e07a23e-b48c-4c97-9255-228ce5b36951.jpg" width="100%"
Sins of a Solar Empire II Releases Stability Update Includes Additions, Fixes and Improvements We're mid-way through November and development has been iterating internally based on the feedback we've gotten from players. This is a stability update to resolve issues we saw from the initial release while the team contin
[quote quoting="post"] We really need more communications and posts from you guys. At least once a week. We want to know you've read our posts, we want to hear your thoughts on the concerns we've raised. We want to know that you're real people and not corporate robots. I'm sure I sound a bit like a crybaby, but the last Dev post was the launch date of the Alpha, and that was almost a month ago. Don't think we didn't notice you re-mapped the release schedule without an a
A couple weeks ago we entered Early Access with our first Technical Preview. While we haven't provided any keys to streamers, influencers or media, we knew excited fans would buy it on their own anyway... and that's ok! The support and feedback from our community has been amazing, and we love watching people play. Check out a
Welcome to Sins of a Solar Empire II This player guide is meant to help returning Sins of a Solar Empire players learn the changes we’ve made to the sequel. There are a lot of differences to consider, so be warned that your previous play style
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[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo
[quote who="keggerbra" reply="10" id="3866611"] I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e] [/quote] We're still wo
[quote who="paper_moon3719" reply="7" id="3864494"] when will there be new screenshots or gameplay teaser video? Next year? [/quote] Check out our roadmap here . We plan to do monthly updates, so new screenshots will come with those major updates. Additional trailers with larger, feature heavy updates will be released as we develop the game, too.
[quote who="paper_moon3719" reply="6" id="3864346"] ribuh_7 I dont really like the cartoonish design of new ships, it doesn't feet the game style.. but probab
Ironclad and Stardock sat down with PC Gamer to discuss what players can expect on October 27th... our Early Access - Technical Preview build. This early access will be much more like an old-school style beta program. <span class="NormalTextRun
We're so excited to be on the cover and have a feature article with PC Gamer! PC Gamer UK December issue: Stars in our eyes "This month, we're exploring the sprawling universe of Sins of a Solar Empire 2. A mix of real-time strateg