my favorite:
IrationalFear
I rarely get 8 kostura's, usually 4 or 5, but on multi-star maps, all you need is a chokepoint or two and line up the rest of your planets with them. Despite their description, faction super weapons can fire at any planet you have knowledge of, regardless of stars in between. The most Kostura's Ihave ever gotten was 12 (large map, easy ai), but that is simply overkill, 8-9 does enough damage to destroy everything. This is not an exaggeration, just set up. I have yet to play online or Entrench
Since the Flood is a wildcard and the forrunners may as well be, lets give Star Wars one: the little-known Yhuuzhan Vong, who gave both the Empire and Rebels a run for their money. All organic ships, and for shields they use quantum singularities (mini balck holes). Plasma is a popular weapon amongst them too, so there goes any covenant advantage. UNSC would simply lose a numbers war. Forrunner, unknown. Vong have excellent disguise methods for infiltration, and would try "jump to the center
Banned for using cut and paste reply #13. I thought this was just a joke when I saw this on Nier Productions forum, but now its a conspiracy. What next? Robots?[e digicons]:cylon:[/e] [e digicons]:borg:[/e] [e digicons]:cylon:[/e] [e digicons]:borg:[/e] I hate being right. . .
I personally use the Vasari for 3 reasons: 1. Phase Stabiliser node-great for both fleet movement and trade routes and refineries 2. Neer the end of a game, they can see all interplanetary/stellar movements for all players 3. kostura cannon-true potential reached when you have about 8 fire all at one target and they wipe out everything (even your "precious" Advent defenses and fleets). On another note, perhaps people think the TEC is weak because the independant AI/pirates use their ships. Af