[quote who="cpl_rk" reply="34" id="2794733"]City spam is just a game strategy technique. It's no different from using "killer stack," "teleportation," "blitzkrieg," "imbuing multiple heroes vs imbuing few or none," or going for spell-of-making vs conquest, etc. It's just unbelievable to me that players are trying to negate a valid game strategy? If you don't like this particular strategy, use another. Any strategy that is unbeatable against the AI is g
Goldmos
Other request: Have a wandering troop of 300 mans that randomly crush your city with this message: FOR SPARTA. Then, hear a little voice saying: heum, we're not at the rigth place. Then, the barbarian blushed and say: Oops, sorry! and leave. Add a new trait: Redneck. This trait (faction trait) allow you to marry your daugther/son/sister/brother and have a dynasty within your dynasty. Add a new civic victory(empire): Divide by zero: Your scie
[quote who="Frogboy" reply="12" id="2794602"] Ive been thinking of requiring food to construct an outpost. Thoughts?[/quote] Well, my opinion is you should check WHY people city spam. I'm not sure myself because I only play at normal difficulty rigth now and on large map I only have about 10 city by the 600 th turn(don't know if it's city spam but it's not close to 50 that I red on other thread).So, first know why people city spam and then think about something to compe
Well, in fact the land should revive itself with magic. It should be logical that, if your sovereign and your faction tech level are high, it should be easier to find ressource (food, metal, ore, crystal) like in MOO: the first tech you got is exploiting ressource on planet, after you terraform and after you "deep mine" the planet. I think you should be able to do something like that with your land. Add some powerful magic (lvl9-10) with the masterspell book (require some research of course)
[quote who="Das123" reply="31" id="2794120"]I'm also in the category of not playing now until 1.1 is released. My greatest concern is that 1.1 will be another band-aid solution instead of a real balanced update to what should be a great game. It seems that many of the updates have been put out due to time pressure rather than quality control and I hope that Stardock takes the time needed to get this right. I would much prefer to wait another few months to get a balanced, playable g
Well, there is a wonder that produce 7-8 Gildar if you build it, but I would vote for a building around Town lvl4-5 that add 2 gildar/turn.
Well, I didn't know that a CEO worked 103/hours a week. I hope you enjoy your work :). By the way, I bought the game yesterday, play 3-4 hours and didn't see the time passing... when the game crashed. I restart a new game and it didn't crash (cross finger). And for the "flop", like someone said: 80k copy for around 50 buck = 4 M$ in my book, less expense and other stuff,I wouldn't call it a total flop :P.Great work by the way and I can't wait for the improvment.
So if I understand correctly (I'll buy the game tommorow so pardon my ignorance) if you have a squad/compagny of soldier with plate/shield and lord hammer it should'nt be too powerfull to have only ranged attack?
[quote who="Malloreon" reply="2" id="2790138"]Now, initially having only one race with pre-made units might be a bit weird, but if you were to play with several custom races, that all bring in their own units - that's flavor. Of course they would all have to be balanced around each other ... that's where it becomes difficult.[/quote] Yep, I was reading your idea but I read all over the forum that Archer unit are too strong because then can hit long range with no penalty
Well, I think that before calling it a flop, the game should be dead... and this game is all but dead :).
Well, you see, you have the Japanese mentality: Customer first, after employee and after profit :). The entreprise should always put customers and employee before profit. The reason is, when you do that, you make a quality product and the people will want to buy it, so the profit will come in the long run. I'm really glad that you think that way. By the way, I almost buy everything over Impulse because of it's DRM free policy and the "No CD" that come with Impulse. I know that other "download
[quote who="Sythion" reply="12" id="2775659"]^^ Plus, I'm sure they can reuse plenty of code from SotSE, Demigod, etc.[/quote] So, we will have Space pony? :P Just kidding. But, is this something that can be mod?
[quote who="DKL" reply="130" id="2786305"] it's pretty clear that some big city will perform better in the long run than a lot of smaller city Oh really? Question: which is better - lvl5 city with no resource nodes or 5 lvl1 cities with resource node each? Answer: 5 lvl1 cities. Because population itself (and city level) mean nothing. They do not produce anything. They do not even speed up troop building. Brad's concept is much better because it give
[quote who="Robert Hentschke" reply="34" id="2786105"]It's a lot simpler. Replace all squares with tetragons. That should finally please everybody. Quoting Goldmos, reply 27Well, sorry for my english, I'm a French speaking person but, like the thread said, it should be a resquest so I formulate it like a request .But you catch the joke . I love the "They will hug a lot but never actually get it on so there will be no offspring". Chill. I've just be
It's funny because when I try to access the post, I can't... it's said that this post was nuke and is now radioactive...
Well, I would propose the same way as another one said in this topic: Give the prestige an Empire wide effect to attract X/Turn pop to your empire and then divide the population by the number of town you have. Also, to encourage big city, just make prestige more important by level. Ex: Lvl1 city = Give 1 prestige to the pool. Lvl2 city= Give 4. Lvl3 city= Give 9 etc. This way, a lvl5 city will compensate for 25 lvl 1 city AND they will get 25 pop in 1 city insteed of 1 for 25 city. With the b
[quote who="Istari" reply="26" id="2785444"] Quoting Robert Hentschke, reply 25- New resource tile: Ganja. If tapped it eliminates unrest in the city but slightly reduces productivity. Quoting Goldmos, reply 23-New Unit: Vampire. They should sparkle in the day ligth and can be involved in a relationship with your spouse. You turn then into a werewolf. Don't you mean: - New Unit: Vampire. They sparkle in daylight and can be involved in a rela
-New Unit: Vampire. They should sparkle in the day ligth and can be involved in a relationship with your spouse. You turn then into a werewolf.
[quote who="Fenrirw0lf" reply="42" id="2770823"]I have never played MoM and my excitement for elemental came from a paragraph game informer had on it like 2 years ago. That one paragraph got me psyched as all hell for this game. Now obviously there wasn't much information in that paragraph, just enough to let my imagination go wild. The main draw for me that the paragraph talked about was manipulating the world and your troops with your extraordinary magic in a strategy game
[quote who="Wieke" reply="9" id="2782247"] Congratulations on becoming a father BoogieBac. As this article states, you guys do have a good record of fixing your mistakes, so i'll have a little faith and wait to see what happens (while playing civ5). At least i can continue to enjoy watching the game being developed. [/quote] Don't have a little faith. Do or do not but try not :P. By the way, I'm buying this game my next p
Wow, simply wow. I agree with you completly :).
[quote who="Uberwilhelm" reply="4" id="2775893"] Quoting Frogboy, reply 1 I think I would quibble on your definition of "broken". The game is working as designed, it's just not to your liking. Ummm so you're saying the game was designed to crash every 10 turns? Have you not been to the support forums? Really? As much as I want to enjoy this game, it is totally FUBARed and could have used another 6 months in the oven.&
[quote who="lord ebonstone" reply="7" id="2775859"]No bro, we can't wait. Civ5 next week is likely to decimate (most likely literally, as in reduce to 1/10th), the general Elemental community. Patches need to be consistently cranking out in order to keep Elemental relevant.[/quote] That doeasn't matter. They wont know what they're missing :).
[quote quoting="post"] 5) Tying monster spawning to tech trees was a bad idea. My last game I didn't bother to research the Adventuring tree... And the world was a much safer place. [/quote] Very funny :) [e digicons]:')[/e]
Well, for me overpowered means that it something extremly powerful can only be achieve by someone and not all the player. For example: if only I can build a super strong army of 500 mans with magical item/armor/sword and nobody can: it's overpowered. BUT, if everybody as a similar option, it's not overpowered. It all boil down on how you play your game. Like xStarfirex said: if it has no viable counter it's overpowered. Now, I'm not saying that you shouldn't have some kind of advantage if you