[quote quoting="post"] So ideas could be: mute all notifications on a planet level; or mute unless 'threatening' force, or mute garrison units. [/quote] It would be best to just mute that notification unless a 'threatening' force arrives. An enemy force could be counted as 'threatening' if it contains a titan or capital ship or if your garrison is outnumbered.
JuleTron
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As a player of the original Sins all those years ago, I'm liking what I see so far but have some suggestions and thoughts on how subfaction design should be handled and improved upon compared to Rebellion. Subfactions all need a very clear and recognizable theme and personality. The Rebellion expansion for the first game did this very well for the TEC, all of the unique techs for TEC Loyalists and Rebels had a clear purpose and gave them their own personality and Sins 2 is doing well
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