naynayz

naynayz

Joined Member # 3144688
2 Posts 61 Replies 222 Reputation

Ever since they announced Star Trek Online being released again I am just jonesing for Any Star Trek game I can get my hands on. I have been playing the mod that was already released and have modified the game to the point that I can almost play it all the way through without it crashing.

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[quote]Its the Kodiak. My Miranda fleet had just torped one to death when I crashed. Sob.....[/quote] That is what I thought as well at first but we pulled the Kodiak Completely out of the game (meaning removed tec heavy cruiser entity file as well as removed references to it from playertech.entity) and the memory dump still happened (though not till about an hour into play so it was smoother) the whole map was discovered at that point, there was no kodiaks anywhere. However I could rel

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I am a big fan of borg but trying to fit them into the dynamics of the game and still be fun is more trouble than it is worth. Once you work out the mechanics of everything with original factions then move from there, you will generally get a better outcome. I would be happy if the alpha/beta only had two factions to start from to nail down the strategy and then build from there.

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I just find that I haven't played Sins since I found out this was coming out for some reason. I am fine with waiting to make sure the expansions in the Star Trek area are good. I will say however that I want to be in any alpha and beta testing because I am patiently waiting like many and I am sure some feedback from those that visit here should be able to enhance the game too. I just hope that stress gets the time/support he needs to complete this thing so I can play star trek version of this.

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Sweet! Thanks for the update! I am not good at modeling/coding but I am interested in getting the software so I can work on making them. I have read the tutorial by EZ though. Is that the main thing that is needed? Is there anything else that needs to be done? I will keep checking in to see if there is something I can contribute.

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Game companies do not ever cater only to new PC's otherwise we would all be playing on 64 bit OS's and the games would be there to support that. Game companies shoot for a range not a specific load out. Game companies better keep up or they will continue to go the way of Interplay and eventually get sucked up by EA or Actiblizzivision. And if they do, they deserve it for not listening to what gamers really want.

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What about the idea of making it similar to some of the components from voyager when you see the unimatrix along side the transwarp hub. Just trying to throw out ideas to get juices flowin

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My understanding of cannon is Mirandas are designed by the federation to be a stop gap or bridge between TOS and TNG era starships. The Miranda was well armed for what it was in the days of the excelsior but the phasers are underpowered in comparison to the galaxy class that has type X. In that regard they were placed on the dominion lines to be extra torpedo launchers with shields. However they were not used for the most part in the initial assaults due to their limited effective phaser range.

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Those look great and I am glad to see that you brought up the textures. I was wondering about that. If you have the settings maxed out on everything, were the screenshots done on those settings? I am just trying to gague perspective. I am glad to see that you got the black out issue with the excelsior fixed and the aft firing issue *whew* what a relief! That could have really hurt gameplay. The pics you have look awesome though! Keep up the great work! I would like to understand better what you

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My friends and I helped with kinks on the BC Mods from the initial foundation technology on up providing QA feedback where applicable. This looks like another game that deserves a lot of star trek love. Anything you need help with let us know what stage you are in and we would be happy to help. Message me and let me know how we can help.

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